Search found 228 matches

by stargateprovider
Thu Jun 14, 2018 8:22 pm
Forum: Working Mods
Topic: [MOD] Stations Job 1.21
Replies: 288
Views: 192193

Re: [MOD] Stations Job 1.1

Thank You! By looking at the image I also noticed that the upgrade menu tab shows a different station icon which I forgot to change. And yes, I am working on Slug C, which has been unfinished for a year and a half now.
by stargateprovider
Sun Jun 10, 2018 8:08 pm
Forum: Working Mods
Topic: [MOD] Stations Job 1.21
Replies: 288
Views: 192193

Re: [MOD] Stations Job 1.1

Updated mod to 1.1. Since there are some changes to items and trading (FTL finally allows to remove augments via events!), I hope that everything is balanced, haven't had time to test much yet so feel free to tell me if something is very off.
by stargateprovider
Sun May 13, 2018 9:51 am
Forum: Working Mods
Topic: [MOD] Stations Job 1.21
Replies: 288
Views: 192193

Re: [MOD] Stations Job 1.0

Since FTL now uses more icons instead of text in the UI, Stations Job could also use some new icons. So here's a small poll, where you can vote on what sort of icon you'd like to see in SJ, replacing the ship management icon (or write that you don't currently like any of them). Poll here: http://pol...
by stargateprovider
Mon Feb 26, 2018 11:03 am
Forum: Working Mods
Topic: [MOD] Stations Job 1.21
Replies: 288
Views: 192193

Re: [MOD] Stations Job 1.0

TheGameGlitcher wrote:Stations Job mod is now broken with the latest FTL version.

Yes, and I have not had time to fix it yet. I will probably update it in the next few months or during summer.
by stargateprovider
Wed Aug 23, 2017 6:11 am
Forum: Working Mods
Topic: [MOD] Stations Job 1.21
Replies: 288
Views: 192193

Re: [MOD] Stations Job 1.0

You don't need to worry about it. Actually that issue is even present in vanilla FTL and it doesn't affect the game.
by stargateprovider
Sun Aug 06, 2017 3:47 pm
Forum: Working Mods
Topic: [MOD] Stations Job 1.21
Replies: 288
Views: 192193

Re: [MOD] Stations Job 1.0

I'm glad you liked it! I've added the video to the front page along with some older gameplay videos.
by stargateprovider
Thu Apr 06, 2017 3:48 pm
Forum: Working Mods
Topic: [MOD] FTL - NES Theme
Replies: 4
Views: 11547

Re: [MOD] FTL - NES Theme

Yes, it only changes vanilla sprites so it is best used with vanilla FTL.
It might just work fine with some other mods as well. How it will work, will also depend on your mod order in SMM.
by stargateprovider
Mon Mar 27, 2017 6:52 pm
Forum: Working Mods
Topic: [MOD] Stations Job 1.21
Replies: 288
Views: 192193

Re: [MOD] Stations Job 1.0

It's really nice. Just what I was looking for! I've noticed some of the events seem to be incomplete or bugged? :?: I have no concrete examples though I remember certain choices not triggering the next 'page' of the event. Like selecting "2. Board Enemy Ship" and having nothing happen (ev...
by stargateprovider
Fri Mar 24, 2017 4:58 pm
Forum: Working Mods
Topic: [MOD] Stations Job 1.21
Replies: 288
Views: 192193

Re: [MOD] Stations Job 1.0

How does the mod react when using the FTL:INF procedurally generated content mod? I just really enjoy using semi-random weapons :roll: All the weapons, drones and other equipment will work and appear in the game. CE enemy ships with various names and skins will probably stop appearing later in the ...
by stargateprovider
Tue Mar 07, 2017 6:16 pm
Forum: Working Mods
Topic: [MOD] Stations Job 1.21
Replies: 288
Views: 192193

Re: [MOD] Stations Job 1.0

After 3 years, the mod is finally at version 1.0! Many new features suggested during the last 6 months have been added. So I think this mod is pretty much complete (A way of saying I'm a little tired), but I will try to keep the mod updated if needed (maybe less actively, we'll see...) and of course...