Search found 554 matches

by agigabyte
Wed Jul 17, 2013 12:08 am
Forum: Working Mods
Topic: [MOD]Star Wars V1.3.1.02
Replies: 130
Views: 146348

Re: Star Wars

Awesome mod! Thanks! :D :D :D :D
by agigabyte
Sun Jul 14, 2013 10:23 pm
Forum: Working Mods
Topic: [MOD]Star Wars V1.3.1.02
Replies: 130
Views: 146348

Re: Star Wars

You need a stealth ship in there, TIE Phantom maybe?
by agigabyte
Sun Jul 14, 2013 1:19 am
Forum: Mod Development
Topic: [MOD][WIP]The Halo Mod Updated V1.0.1 Feb 23
Replies: 63
Views: 75373

Re: [MOD][WIP]The Halo Mod

Pretty cool, I can see the humans being marines and maybe rock-men being Spartans? Mantis are elites, and crystal are forerunners. Just my thoughts. Thanks for the suggestions! I was thinking of doing something like that. I was thinking human-human(duh), mantis-elite, ghost-grunt(since ghosts do no...
by agigabyte
Wed Jul 10, 2013 1:21 am
Forum: Mod Development
Topic: FTL Captains Edition: Call for Events/Textlists
Replies: 196
Views: 107925

Re: FTL Captains Edition: Call for Events/Textlists

EVENT IDEA You find a damaged Blue vessel made out of crystal... that is almost twice the rebel flagship's size. 1a. Leave it alone. 1b. Scrap it. Result one: A shard of crystal flies off and passes through your shields. (1-3 damage taken.) 1c. Board it. Result one: You find Multiple stasis pods, al...
by agigabyte
Wed Jul 10, 2013 12:49 am
Forum: Mod Development
Topic: [WIP] Star Wars Total Conversion
Replies: 13
Views: 8665

Re: [WIP] Star Wars Total Conversion

Was my request any inspiration? :)
by agigabyte
Tue Jul 02, 2013 2:30 pm
Forum: Discussion
Topic: What The Actual F*CK were you thinking?
Replies: 46
Views: 30119

Re: What The Actual F*CK were you thinking?

I must disagree, I am not good at the game but I usually win if i reach sector seven,plus losing is part of the fun. :D
by agigabyte
Thu Jun 27, 2013 2:20 am
Forum: Working Mods
Topic: New Enemy Classes 0.95
Replies: 32
Views: 47350

Re: New Enemy Classes 0.95

I encountered a Mantis pleasure cruiser, is that supposed to be there? That was a pirate I guess? I liked the idea that they would militarized cruise ships and use them to terrorize travellers. Still, one more thing that could be better integrated with custom events. Also, if turning the tide doesn...
by agigabyte
Wed Jun 26, 2013 11:30 pm
Forum: Working Mods
Topic: New Enemy Classes 0.95
Replies: 32
Views: 47350

Re: New Enemy Classes 0.95

Enemies that are not designed for combat give room for interesting ideas, but also require custom events to be integrated nicely. I already feel like I thread on thin ice with the miner, cause I can see its plausable that they are refitted for combat. I might include such custom ships in Captains E...
by agigabyte
Wed Jun 26, 2013 4:41 pm
Forum: Stories & Storytelling
Topic: My FTL tales
Replies: 0
Views: 1354

My FTL tales

The EBS Shadow (Nesasio modified with FTLEdit) had been launched with full crew, including 2 Crystal, along with that, it had a burst laser II, a heavy laser mark 2, a pike beam, a weapon pre-igniter, long ranged scanners, a teleporter, a cloak, a shield generator (Not yet fully powered) and Zoltan ...
by agigabyte
Wed Jun 26, 2013 4:18 pm
Forum: Mod Development
Topic: [Tool] FTL Ship Editor: Superluminal [NOT UPDATED TO AE]
Replies: 775
Views: 444678

Re: [Tool] FTL Ship Editor: Superluminal - version 13-06-15

Unfortunately, my screen is too small for me to press the buttons, and this is at max res.