Search found 142 matches
- Wed Jun 19, 2013 12:12 am
- Forum: Mod Development
- Topic: Request: Star wars mod
- Replies: 12
- Views: 9635
Re: Request: Star wars mod
Good luck finding someone to do all of that! I could try to make one or two ships, but that whole thing would be a nightmare to code. It would be awesome once it's finished though.
- Tue Jun 18, 2013 5:49 pm
- Forum: Working Mods
- Topic: [Ship]The Hunter 1.1 (UPDATED)
- Replies: 11
- Views: 19569
Re: [Ship]The Hunter
Looks nice, and I like the story. Do you have a picture of it without the rooms?
- Tue Jun 18, 2013 12:43 am
- Forum: Mod Development
- Topic: [Tool] FTL Ship Editor: Superluminal [NOT UPDATED TO AE]
- Replies: 775
- Views: 506662
Re: [Tool] FTL Ship Editor: Superluminal - version 13-06-15
kartoFlane wrote:FUCKING FINALLY implemented undo/redo functionality. Covers almost every tool operation, but not things like Ship Properties, system properties, etc. Traditionally available via Ctrl+Z/Y, or via Edit > Undo/Redo
PRAISE THE LORD!
- Tue Jun 18, 2013 12:38 am
- Forum: Mod Development
- Topic: [Ship][WIP]Earth's finest
- Replies: 20
- Views: 12940
Re: [Ship][WIP]Earth's finest
Does it have gibs?
- Tue Jun 18, 2013 12:36 am
- Forum: Mod Development
- Topic: [Mod Request] Alien Variety
- Replies: 7
- Views: 6197
Re: [Mod Request] Alien Variety
slye20 wrote:Anyways, what I'd like to see is a mod that adds more sprites for the other races of FTL.
I've wistfully thought of this so many times, unfortunately it's impossible. Maybe it could be possible with Overdrive? http://www.ftlgame.com/forum/viewtopic.php?f=12&t=2866
- Mon Jun 17, 2013 11:32 pm
- Forum: Working Mods
- Topic: [SHIP] Medi Cruiser (WIP) [v0.2_1 updated 16/6/13]
- Replies: 54
- Views: 41301
Re: [SHIP] Medi Cruiser (WIP) [v0.2c updated 4/6/13]
A quick note: - On the Jenner ship, <droneSlots> is set to 0. I'm not sure if this is supposed to be like this, as I didn't code this ship, Thunderr did. As such, I have no intention to change it. Uh, yeah, that's my fault. fixed with updated DL link. I also did a custom color scheme for the ship, ...
- Mon Jun 17, 2013 6:59 pm
- Forum: Mod Development
- Topic: [MOD][WIP] FTL: Overdrive
- Replies: 421
- Views: 305662
Re: [MOD][WIP] FTL: Overdrive
Hyperdrive wrote:it would also be hard to know whether the beam will cross long enough in each room.
Maybe you could find a way to highlight the affected squares?
- Sat Jun 15, 2013 2:44 pm
- Forum: Mod Development
- Topic: [Ship][WIP] Kumiho
- Replies: 23
- Views: 17529
Re: [SHIP][WIP] Kumiho
I love the ship. Maybe you could have two variants, a fire based ship that glows orange and a anti-crew ship that glows green. Your weapons are great, they're just VERY overpowered. You could maybe make two versions of the ships, one OP and one balanced. These are just my ideas though, you don't hav...
- Thu Jun 13, 2013 6:31 pm
- Forum: Mod Development
- Topic: [MOD][WIP] FTL Infinite Space
- Replies: 1049
- Views: 1132871
Re: [MOD][WIP] FTL Infinite Space
speedoflight wrote:tacticals
You mean tactics?
- Thu Jun 13, 2013 6:27 pm
- Forum: Working Mods
- Topic: Old modders
- Replies: 27
- Views: 17128
Re: Old modders
Omen267901 wrote:Yeah, I agree. Hopefully when Overdrive comes out it will make it possible to do stuff like add new ships.
I heard Overdrive was getting shelved for a while. I wouldn't count on that coming out soon- if ever.