Search found 59 matches

by SomeFederationPerson
Mon Mar 31, 2014 4:53 am
Forum: Mod Development
Topic: [MOD][WIP]Infinite Space 2
Replies: 115
Views: 94230

Re: [MOD][WIP]Infinite Space 2

xlandar wrote:I am not actually coding the weapons, (i'm horrible at it) it will be up to english narwhale to decide which is going to be in the mod.
OK hope he makes it :D
by SomeFederationPerson
Sun Mar 30, 2014 8:46 am
Forum: Mod Development
Topic: [MOD][WIP]Infinite Space 2
Replies: 115
Views: 94230

Re: [MOD][WIP]Infinite Space 2

xlander do you think you're going to make a weapon mod for all your weapon creations from infinite space 2.0?
by SomeFederationPerson
Tue Mar 18, 2014 7:27 pm
Forum: Mod Development
Topic: [MOD][WIP]Infinite Space 2
Replies: 115
Views: 94230

Re: [MOD][WIP]Infinite Space 2

English Narwhal wrote:I have Sectors covered, but if you have any event ideas, PM me!
I think i have some pretty good ideas I'll be sure to pm you :D
by SomeFederationPerson
Tue Mar 18, 2014 5:33 am
Forum: Mod Development
Topic: [MODDING] I made a tutorial: create custom events & sectors!
Replies: 27
Views: 27791

Re: [MODDING] I made a tutorial: create custom events & sect

Question...


How do you do the sector information in text do you do it after </nameList> or after </name>?
by SomeFederationPerson
Mon Mar 17, 2014 9:21 pm
Forum: Mod Development
Topic: [MOD][WIP]Infinite Space 2
Replies: 115
Views: 94230

Re: [MOD][WIP]Infinite Space 2

I was wondering if I could help in any way, I'm about to start making ships but perhaps i could help with events and sectors?
by SomeFederationPerson
Sun Mar 09, 2014 7:56 am
Forum: Working Mods
Topic: R & F Enhanced
Replies: 20
Views: 31129

Re: R & F Enhanced

What does the rebel drone corvette and rebel standard frigate replace?
by SomeFederationPerson
Sun Mar 09, 2014 6:16 am
Forum: Mod Development
Topic: [MOD][WIP]Infinite Space 2
Replies: 115
Views: 94230

Re: [MOD][WIP]Infinite Space 2

Sleeper Service's mods do not work with Infinite Space. If you want the Captain's Edition version of this mod, there is a download for it on CE thread. As for the rebels, there will be a variant of Infinite Space including Rebel Progress, but it would be against the idea of the mod for me to add re...
by SomeFederationPerson
Sun Mar 09, 2014 4:04 am
Forum: Discussion
Topic: FTL Version 1.03.0 - Hotkeys and More! - Live on Steam
Replies: 46
Views: 51938

Re: FTL Version 1.03.0 - Hotkeys and More! - Live on Steam

Question

If you got a macbook pro and don't have the game via steam, how do you download the patch?
by SomeFederationPerson
Sun Mar 09, 2014 2:39 am
Forum: Mod Development
Topic: FTL Captains Edition: Call for Sector Names
Replies: 42
Views: 32751

Re: FTL Captains Edition: Call for Sector Names

Federation sector: Colonial One Hidden Federation Colony 410 New Orion Colony Uncharted Nebula: Wild space Pirates Haven Pirate sector: Abandoned colonies Civilian Sector: Outpost 193 Civilian core worlds: Colonial cross worlds Free systems of new Eden Industrial sector: New Eden scrapyards
by SomeFederationPerson
Sun Mar 09, 2014 1:55 am
Forum: Mod Development
Topic: [MOD][WIP]Infinite Space 2
Replies: 115
Views: 94230

Re: [MOD][WIP]Infinite Space 2

I have two questions. 1. Does sleeper service's battle stations and new enemy classes work on this mod or does it conflict with anything 2. All the rebel ships deleted can you come up with a different name for the ships or make a different faction (etc, colonial empire ( I know it not lore friendly ...