Search found 88 matches

by 966socho
Wed May 22, 2013 2:22 pm
Forum: Tips, Strategy & Guides
Topic: Airless ship strategy
Replies: 16
Views: 16943

Re: Airless ship strategy

It doesn't, as proven numerous times.
by 966socho
Wed May 22, 2013 1:13 pm
Forum: Mod Development
Topic: [MOD][WIP] FTL Infinite Space
Replies: 1049
Views: 1016861

Re: [MOD][WIP] FTL Infinite Space

XepherTim wrote:Are you still able to acquire the Crystal Ship when using this mod?


Nope. Custom events means you will never encounter the ship unlock quests.
by 966socho
Wed May 22, 2013 1:00 pm
Forum: Working Mods
Topic: [MOD] Descent into Darkness - a major game overhaul
Replies: 165
Views: 460454

Re: [MOD] Descent into Darkness - a major game overhaul

"Free accounts are limited to 10 downloads per week of each file of this type. The limit for this file has been reached." The sentence after what the previous poster quoted. This is probably more relevant. I've uploaded my local copy of the mod (EDIT: link removed by request, DryEagle has ...
by 966socho
Mon May 20, 2013 2:41 am
Forum: Working Mods
Topic: [Ship] Jeff's Boarding Ship
Replies: 15
Views: 19687

Re: [Ship] Jeff's Boarding Ship

I humbly request that you rename the boarding drones to Jeff :roll:
by 966socho
Sun May 19, 2013 6:14 pm
Forum: Mod Development
Topic: [REQUEST] Ship Battle Arena
Replies: 8
Views: 4126

Re: [REQUEST] Ship Battle Arena

Probably, but what would that achieve? Just make fuel a non-issue.
by 966socho
Sun May 19, 2013 8:49 am
Forum: Mod Development
Topic: Making a beacon as nebula?
Replies: 13
Views: 6232

Re: Making a beacon as nebula?

I don't think you can. This occurs in the vanilla game too, especially in any nebula sector. I've rescued Slugnogg from in a supposedly clear beacons numerous times. (Going on a tangent, I think I've rescued him twice in consecutive beacons before, but I spaced him both times... :twisted: )
by 966socho
Sun May 19, 2013 8:41 am
Forum: Discussion
Topic: FTL 2?
Replies: 2
Views: 23666

Re: FTL 2?

It's a frequently asked question, and I can assure you all of the players are begging for more content from the developers. But as it stands, there are no plans for either additional content for FTL, or a sequel game. Note that these two AREN'T completely out of the equation; the devs are just swamp...
by 966socho
Sun May 19, 2013 7:53 am
Forum: Mod Development
Topic: [REQUEST] Ship Battle Arena
Replies: 8
Views: 4126

Re: [REQUEST] Ship Battle Arena

I didn't look into the code of Infinite Space, but I can tell you that it's probably done by porting you over to the "Crystal Sector" every time you hit an Exit Beacon. That's why after the first sector, you would always see your starmap data say "Sector ?". I don't think there's...
by 966socho
Sun May 19, 2013 7:36 am
Forum: Tips, Strategy & Guides
Topic: [possible spoilers] Unlocking Rock B
Replies: 7
Views: 11208

Re: [possible spoilers] Unlocking Rock B

I actually unlocked Ancestry on Rock A, believe it or not. Of course, it's also the run where I unlocked the last cruiser.
by 966socho
Sun May 19, 2013 5:59 am
Forum: Mod Development
Topic: [REQUEST] Ship Battle Arena
Replies: 8
Views: 4126

Re: [REQUEST] Ship Battle Arena

You can't put multiple combats scenarios into one beacon IIRC, so a pure boss rush is out of the question. If you can hardcode sector maps, it might be possible. Just make a linear map with the conditions you described. Otherwise, you can just limit the kinds of events to only hostile ship encounter...