Search found 43 matches

by Flypaste
Tue Oct 01, 2019 5:47 am
Forum: Working Mods
Topic: [CE+EL Add-on][Beta] Blueprint Weapons Crafting 0.01c [Revived!]
Replies: 21
Views: 48956

Re: [CE+EL Add-on][Beta] Blueprint Weapons Crafting 0.01c [Revived!]

Have you considered making the blueprints fake weapons (so they can go into cargo) instead of augments? Augment slots in CE are extremely taxed as it is with the trade system.
by Flypaste
Sun Sep 29, 2019 11:08 pm
Forum: Working Mods
Topic: sM Polish Kit: Insurrection v1.6 [CE Support + Modules]
Replies: 665
Views: 368613

Re: sM Polish Kit: Insurrection v1.6 [CE Support + Modules]

Is this still in active development? I'd love for CE infinite compatibility. I seem to recall it being a thing a couple years ago.
by Flypaste
Mon Dec 08, 2014 2:58 am
Forum: Working Mods
Topic: [SHIP][AE] The Potential - UPDATED 2015/08/16
Replies: 163
Views: 122148

Re: [SHIP][AE] The Potential - UPDATED FOR AE!

Can the Potential mount an artillery weapon if CE is installed?
by Flypaste
Sat Dec 06, 2014 4:05 pm
Forum: Working Mods
Topic: sM Polish Kit: Insurrection v1.6 [CE Support + Modules]
Replies: 665
Views: 368613

Re: The sM Polish Kit 1.31 for AE [CE Support + Modules]

Yes, that's exactly what I was wondering.
by Flypaste
Sat Dec 06, 2014 12:20 am
Forum: Working Mods
Topic: sM Polish Kit: Insurrection v1.6 [CE Support + Modules]
Replies: 665
Views: 368613

Re: The sM Polish Kit 1.31 for AE [CE Support + Modules]

If I have a ship that starts without an O2 system, can it appear in stores? The wiki says it can and that it's free, but I don't really trust the wiki, circumstances considered.
by Flypaste
Wed Dec 03, 2014 12:24 am
Forum: Working Mods
Topic: sM Polish Kit: Insurrection v1.6 [CE Support + Modules]
Replies: 665
Views: 368613

Re: The sM Polish Kit 1.31 for AE [CE Support + Modules]

wow! That's some pretty terrific timing! Another thing I've noticed is that I'm encountering the event that gives an advanced, free augmented weapon quite often - two runs in a row at the 3rd sector's exit beacon on normal. Is this intended? Or another compatibility issue with CE? I'd also like to k...
by Flypaste
Tue Dec 02, 2014 10:27 pm
Forum: Working Mods
Topic: sM Polish Kit: Insurrection v1.6 [CE Support + Modules]
Replies: 665
Views: 368613

Re: The sM Polish Kit 1.31 for AE [CE Support + Modules]

I disabled Insurrection and all is good. I was using it mostly just for the new weapons it adds. Will there be a standalone version in the future? I'm also finding the rarity of the augmented weapons on the enemy ships a bit low, is there a simple way to make them less common? I'm very capable of do...
by Flypaste
Tue Dec 02, 2014 4:29 am
Forum: Working Mods
Topic: sM Polish Kit: Insurrection v1.6 [CE Support + Modules]
Replies: 665
Views: 368613

Re: The sM Polish Kit 1.31 for AE [CE Support + Modules]

I've played 6 runs, one beating the flagship, and have not encountered any augmented weapons. I followed and re-followed the installation instructions, even went into the game myself to look for discrepancies, but to no avail. I've been forced to turn to you for you. Here's my load order: http://puu...
by Flypaste
Tue Jun 24, 2014 7:37 pm
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6635
Views: 3768268

Re: FTL Captain's Edition 1.226/Inf 1.225/EL 1.225b

It might just be that I only see a store every 3 sectors in the first place...
by Flypaste
Tue Jun 24, 2014 6:39 pm
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6635
Views: 3768268

Re: FTL Captain's Edition 1.226/Inf 1.225/EL 1.225b

Now, I only play Infinite, so I don't know if this is a feature in non-infinite gameplay, but when I was customizing some ship loadouts, I noticed that ALL ships can mount an artillery weapon. For example, the slug ship has a massive neural stunner, and the Crystal B fires a shotgun blast of crew-ki...