Search found 69 matches

by Alvarin
Fri Nov 27, 2020 6:26 pm
Forum: Working Mods
Topic: What are some must-have mods for FTL?
Replies: 1
Views: 812

Re: What are some must-have mods for FTL?

There are several pursuit fleet progression indicator mods, to help count the jumps. I think none take the nebulae jumps difference into account. Mods for backgrounds images make runs more diverse. Hyperspace mod along its myriad changes has health indicators as a number, which is handy. I guess any...
by Alvarin
Fri Nov 27, 2020 4:55 pm
Forum: Mod Development
Topic: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
Replies: 1284
Views: 642384

Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Thank you for that, it worked!
by Alvarin
Tue Nov 24, 2020 7:16 pm
Forum: Mod Development
Topic: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
Replies: 1284
Views: 642384

Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Greetings! I'm making a ship with several non-standard room sizes ( 1x1 ) and am having issues with manning glows. They do not appear. Elsewhere in these forums there was a solution to add " room_ " in the XMLs, but I do not understand the suggestion. Can someone give me instructions as to...
by Alvarin
Wed Nov 18, 2020 8:02 pm
Forum: Working Mods
Topic: [SHIP] Mangled Courier
Replies: 0
Views: 1911

[SHIP] Mangled Courier

Hello all! This is a challenging ship balanced for Hard Mode. It is somewhat frustrating and tedious to play, but quite rewarding on victory. https://drive.google.com/file/d/1dRTWemoa8On-hsht-AGGn7Dd6XuM74qW/view?usp=sharing https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/fb3b0bbc-46d1-4b5...
by Alvarin
Sun Mar 02, 2014 11:09 am
Forum: Working Mods
Topic: [Ship] The Charming Demon (Requires CE)
Replies: 7
Views: 6250

Re: [Ship] The Charming Demon (Requires CE)

You have 3 rooms of 4x4 size you can split into two, if you want.
by Alvarin
Sun Mar 02, 2014 11:06 am
Forum: Working Mods
Topic: [SHIP] Blue Meteor
Replies: 6
Views: 6170

Re: [SHIP] Blue Meteor

It requires a mail address or social media log-in to download. I don't want to provide any of these...
by Alvarin
Mon Feb 10, 2014 12:17 am
Forum: Working Mods
Topic: [SHIP] Federation Fighter "The Hornet" (Requires CE)
Replies: 6
Views: 5179

Re: [SHIP] Federation Fighter (Requires CE)

Have you beaten the game with it? Without a shield I only managed to get to third beacon in second sector in my seven attempts. The lack of shields isn't compensated at all...
by Alvarin
Sun Jan 26, 2014 6:40 pm
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6626
Views: 4974289

Re: FTL Captain's Edition 1.091

KartoFlane, thank you, this has solved my problem.
by Alvarin
Sat Jan 25, 2014 1:59 pm
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6626
Views: 4974289

Re: FTL Captain's Edition 1.091

I can't run this mod with either Slipstream or GMM since 1.051, I think. It has the new loading screen, but when the load bar finishes loading, nothing happens. When I try to force quit, it crashes. Tried both alone and with other mods. Every other mod I tried worked. HELP!
by Alvarin
Sun Oct 27, 2013 7:51 pm
Forum: Working Mods
Topic: [Ship] [weapon] Federation Ambusher 1.2
Replies: 32
Views: 40643

Re: [Ship] [weapon] Federation Ambusher 1.1

Just finished the second playthrough, winning this time. First time died two jumps before the exit of sector1... boarding events in a nebula are hard with this ship... I played the original ship, so my feedback might not be valid in 1.1 version - the shield room has the operator position wrong. Very...