Search found 65 matches
- Wed Sep 10, 2014 1:41 am
- Forum: Working Mods
- Topic: [Ship] Kazaaak's Revenge
- Replies: 4
- Views: 5066
Re: [Ship] Kazaaak's Revenge
I like the reflections on the engines. A type B wouldn't be a bad idea.
- Sat Aug 30, 2014 7:28 pm
- Forum: Working Mods
- Topic: [MOD] Rebel Flagship Prototype
- Replies: 52
- Views: 68525
Re: [MOD] Rebel Flagship Prototype
UltraMantis wrote:Good to have you back Ginger Dragon. Don't upset any mating bunnies!
... What? I'm not gonna get into it too much, but did you happen to read an online comic about Spike from MLP? If not, forget I said anything. If yes, I'm on to you....
- Tue Aug 26, 2014 4:20 am
- Forum: Working Mods
- Topic: [SHIP] The Crimson Lady & Ol' Triggernaut (3.0)
- Replies: 46
- Views: 36792
Re: [SHIP] The Crimson Lady & Ol' Triggernaut (3.0)
Dunno if it's been brought up, but in the description -- which, from my understanding is called the OP? -- you mention the design is based on the Ebon Hawk from STWOR. It should be spelled SWTOR, and the Ebon Hawk was in KOTOR 1 & 2, might have been in SWTOR, but I haven't gotten far enough in a...
- Mon Aug 25, 2014 6:48 pm
- Forum: Working Mods
- Topic: [SHIP][BETA] FS Lunatrix V1.2
- Replies: 7
- Views: 6667
Re: [SHIP][BETA] FS Lunatrix V1.1
It's a challenging ship, I'll give it that. It's a serious pain when the enemy ship keeps aiming at my weapons system and I can't get a single shot off and then having my crew die in an attempt to fix it :evil:... Anyway, it did take me a while to get accustomed to the gameplay style this ship has, ...
- Sun Aug 24, 2014 12:16 am
- Forum: Mod Development
- Topic: [MOD][WIP]Infinite Space 2
- Replies: 115
- Views: 85778
Re: [MOD][WIP]Infinite Space 2
I searched your Tumblr, but I couldn't find any progress updates
. Really hope this hasn't died
.


- Sat Aug 23, 2014 6:08 pm
- Forum: Working Mods
- Topic: The Hand of Death et. al. v2.1 [Anti-Bio Cruisers A/B/C]
- Replies: 43
- Views: 52207
Re: [SHIP] The Hand of Death
dalolorn wrote:Are you sure they weren't ghosts?
I don't have any ghost mods, and I'm unaware of ghosts being added into Lanius Sectors...
- Fri Aug 22, 2014 10:44 pm
- Forum: Working Mods
- Topic: The Hand of Death et. al. v2.1 [Anti-Bio Cruisers A/B/C]
- Replies: 43
- Views: 52207
Re: [SHIP] The Hand of Death
Really upset, I was in the second sector, about 2 jumps in, when I received a boarding event in the lanius sector. It was something about "Damn Lanius think they can absorb half our engines and leave us here," so they were all humans... THEY WEREN'T SUFFOCATING! Killed my sole Engi and des...
- Fri Feb 07, 2014 11:00 pm
- Forum: Working Mods
- Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
- Replies: 6637
- Views: 3703563
Re: FTL Captain's Edition 1.098
Can't wait to see what's going to be done for AE... Especially the new Aliens...
- Fri Feb 07, 2014 12:11 am
- Forum: Working Mods
- Topic: [SHIP]Tsunami Class Battlecruiser (Ion Battlecruiser)
- Replies: 42
- Views: 82165
Re: [SHIP]Tsunami Class Battlecruiser (Ion Battlecruiser)
Drop Box says there's no downloadable files for any of your ships...
- Wed Feb 05, 2014 9:24 pm
- Forum: Mod Development
- Topic: [Mod/Framework] Universal Starting Beacon 1.2
- Replies: 20
- Views: 24814
Re: [Mod/Framework] Universal Starting Beacon 1.15
I'm sorry, but what does this do? I may be intelligent, but I have no idea what this mod does just from reading the description.