Search found 24 matches

by winterpwner
Wed Mar 12, 2014 4:30 pm
Forum: Mod Development
Topic: first properly spliced ship
Replies: 21
Views: 11286

Re: first properly spliced ship

My short and quick little advice to you is to make the osprey-spliced part of the ship smaller, when you look at it from the side it looks like a tiny ship with giant engines :lol: Well, you could also increas the size of it's frontal hull. Hey, you could make a great mod out of this: a Federation ...
by winterpwner
Wed Jan 01, 2014 2:43 am
Forum: Working Mods
Topic: [SHIP] Peregrine Cruiser
Replies: 34
Views: 42890

Re: [SHIP] Peregrine Cruiser

OP, please teach me how you do these brilliant ship bash-ups and recolours. I can't do it for the life of me. :<
by winterpwner
Sun Oct 27, 2013 1:46 pm
Forum: Working Mods
Topic: [SHIP] Federation Destroyer Version 0.1
Replies: 17
Views: 19983

Re: [SHIP] Federation Destroyer Version 0.1

The Spectrum-Class Federation Destroyer

Spectrum because of it's LASER beam.
by winterpwner
Wed Oct 09, 2013 11:36 pm
Forum: Technical Support and Bugs
Topic: [BUG] FTL CTD When Depowering Modules While Changing Sectors
Replies: 2
Views: 2650

Re: [BUG] FTL CTD When Depowering Modules While Changing Sec

Can't imagine why the game would crash under those circumstances. Maybe it's a case of mod conflict between the three. When using multiple mods, the mod installed last will overwrite previous mods (sometimes partially, sometimes fully). Infinite Space generally doesn't cause issues, but iirc it sho...
by winterpwner
Wed Oct 09, 2013 4:19 am
Forum: Stories & Storytelling
Topic: Most BS Death Ever
Replies: 21
Views: 15643

Re: Most BS Death Ever

Seconds away from jumping, I get clobbered by a 4 damage rocket that somehow managed to connect with a fully upgraded engine system.

And while this isn't a death per say, but I just lost another save because of a CTD bug. Oh well, thank Rassilon I have a backup of it.
by winterpwner
Wed Oct 09, 2013 4:12 am
Forum: Technical Support and Bugs
Topic: [BUG] FTL CTD When Depowering Modules While Changing Sectors
Replies: 2
Views: 2650

[BUG] FTL CTD When Depowering Modules While Changing Sectors

Hello FTL Forums, I would like to report a small bug that I have found today while playing FTL. When depowering a module while changing sectors or having an event automatically do so, as in the case of the Infinite Space mod the game would crash to the desktop. I have FTL Infinite Space, Balanced Ar...
by winterpwner
Sun Oct 06, 2013 3:42 pm
Forum: Working Mods
Topic: [SHIP] The Black Eye
Replies: 17
Views: 12280

Re: [SHIP] The Black Eye

I would like to draw attention to the rather out of place black mark on the rear of the ship. Is it intentional or not?
by winterpwner
Sun Jan 06, 2013 2:33 am
Forum: Tips, Strategy & Guides
Topic: Eternal Death
Replies: 14
Views: 9745

Re: Eternal Death

How to win:

M0AR DAKKAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

Basically, Blast Laser Mark III and Mark IV with Artemis Missiles and Ion Bomb + Weapon Pre - Trolligniter

Only dropped below 75 during the boss battle when my cloak failed to activate. :/
by winterpwner
Sun Jan 06, 2013 1:51 am
Forum: Technical Support and Bugs
Topic: Enemy Engine and Jump Bug
Replies: 6
Views: 4368

Re: Enemy Engine and Jump Bug

(Pure guessing from my part, but here I go) When the game states that the jump is imminent, it means that the FTL drive is charged and the destination is set. Now the only thing preventing them from jumping is a timer. (It's like when you click on a beacon, but the FTL drive is delayed by a timer) E...
by winterpwner
Sun Jan 06, 2013 1:40 am
Forum: Stories & Storytelling
Topic: The Smoldering Journal
Replies: 20
Views: 11860

Re: The Smoldering Journal

:(