Search found 76 matches

by Fangz
Thu Mar 27, 2014 3:16 pm
Forum: Working Mods
Topic: [SHIP] The Maya and The Eclipse
Replies: 10
Views: 11846

Re: [SHIP] The Maya and The Eclipse

First off, thank you for making and sharing this mod, Scumlord. Some impressions I'd like to share. The type b is okay although I don't exactly like ships that feature 4 pad tp's because they make the game way too easy. The type a, however, is just wrong design imo. By giving only 10 missiles (5 sho...
by Fangz
Sat Mar 22, 2014 1:48 am
Forum: Working Mods
Topic: [MODDING] Ship: Duality Cruiser & Merchant Cruiser
Replies: 40
Views: 64329

Re: [MODDING] Ship: Duality Cruiser & Merchant Cruiser

Very nice ship! Thanks, Zaratustra! There is just one minor benign bug though (not sure if everyone is having the same problem...didn't bother to check other posts sorry): Every time I had visitors at the back of the ship they would do absolutely nothing whenever they landed on an empty (systemless)...
by Fangz
Sun Mar 16, 2014 9:25 pm
Forum: Working Mods
Topic: [MOD] The Buffalo
Replies: 13
Views: 21762

Re: [MOD] The Buffalo

Nice ship. Thanks for sharing it! However, there is something rotten in the state of denmark. The weapons are not mounted on the ship but rather floating around her back. Also the Rebel Riggers' images were rotated 90 degrees clockwise (i.e their backs facing my ship) I got this weird glitch as well...
by Fangz
Sun Mar 16, 2014 1:17 pm
Forum: Working Mods
Topic: [MOD] Rebel Flagship Prototype
Replies: 52
Views: 77428

Re: [MOD] Rebel Flagship Prototype

Nice ship. A bit op imo, but hey. Thanks for sharing it!
Ps: you should definitely put a warning here regarding the artillery beam. That thing almost got my ears killed the first time I fired it off.
by Fangz
Wed Feb 26, 2014 1:46 am
Forum: Working Mods
Topic: [SHIP] The Amber Shard
Replies: 54
Views: 95792

Re: [SHIP] The Amber Shard

Another great ship mod, DryEagle. Thanks! At first I was kinda scratching my head trying to realize what is this ship was capable of. I relied exclusively on the boarding drones until, iirc, sector 3. Then I got myself a teleporter, 2 aditional crew members (easy to manage once you upgrade the medba...
by Fangz
Sun Feb 23, 2014 4:41 am
Forum: Working Mods
Topic: [Ship] The Hive - Engi Commercial Cruiser
Replies: 9
Views: 16396

Re: [Ship] The Hive - Engi Commercial Cruiser

Very nice ship, Drakon. Thanks! I really liked the idea of having to rely on your Def. Drone II as a makeshift shield. Had a lot of fun playing with it. Got steamrolled by the second stage of the boss :( Now for a piece of criticism/suggestion: I think 4 weapon slots would be nice for this ship beca...
by Fangz
Sat Feb 22, 2014 6:19 am
Forum: Working Mods
Topic: [Ship] Engi Shortbread
Replies: 13
Views: 17233

Re: [Ship] Engi Shortbread

Thanks, ericrumor. This ship is helping me in getting to know myself. I never knew I was the kind of guy who would bash a keyboard into pieces out of pure anger and frustration. I needed a new keyboard anyway.

Eight tries. Eight failures.

I'm not giving up on the Engi Shortbread.
by Fangz
Sat Feb 22, 2014 6:09 am
Forum: Working Mods
Topic: [SHIP] The Derelict
Replies: 25
Views: 29799

Re: [SHIP] The Derelict

Another great ship mod, Lemmonade! Thanks again. Had a pretty rocky victorious run with it and ended up having to resort to a somewhat unorthodoxy strategy (for this ship at least). I've managed to keep three non-ghost crew members alive (1 engis 1 mantis 1 human) inside the medbay for about 2 secto...
by Fangz
Sun Feb 16, 2014 4:09 am
Forum: Working Mods
Topic: [SHIP] The Kraken
Replies: 17
Views: 21092

Re: [SHIP] The Kraken

Very good ship mod in every aspect, Lemmonade. One of the best I've played so far. Thanks for making it and thanks for not making it OP! One very, very minor bug though: if the defense drone happens to be passing by the ship's stern in its orbital path it won't shoot incoming missiles at all thus cr...