Search found 130 matches

by tosx
Fri Jan 22, 2021 7:33 pm
Forum: Working Mods
Topic: [Squad] Paradox Core v0.03
Replies: 6
Views: 574

Re: [Squad] Paradox Core v0.02

Armor does make for some inconsistency headaches. I thought about making damage transfer through armor, but the psions bork that up slightly by not giving minor units armor (which past units are). So yeah Roaches unfortunately double-dip. Maybe I'll eventually try to get armor a bit more consistent,...
by tosx
Fri Jan 22, 2021 5:18 pm
Forum: Working Mods
Topic: [Squad] Frost Throne - ver 1.0.0
Replies: 4
Views: 2507

Re: [Squad] Frost Throne - ver 1.0.0

Figured I'd copy my Discord comments here for posterity: Completed a 4-Island hard run with default weapons only. I got 1 or 2 perfect island rewards, but I did lose grid on every island and the first phase of the final mission (I lost a LOT of grid!). Silica in the Drako felt like MVP (the other pi...
by tosx
Fri Jan 22, 2021 5:15 pm
Forum: Working Mods
Topic: [Squad] Paradox Core v0.03
Replies: 6
Views: 574

Re: [Squad] Paradox Core v0.02

Appreciate the kind words!
And thanks for the videos narD :)
by tosx
Sun Jan 17, 2021 3:35 am
Forum: Working Mods
Topic: [Squad] Fire Storm v.1.0
Replies: 4
Views: 2889

Re: [Squad] Fire Storm v.1.0

Just FYI, I'm getting memory error crashes when trying to view the Spark Mech's tooltip. It fires the first shot at the Scorpion, then crashes while trying to fire the second. I only had 1 other mod enabled at the time.
by tosx
Sat Jan 16, 2021 7:13 pm
Forum: Working Mods
Topic: [Squad] Paradox Core v0.03
Replies: 6
Views: 574

Re: [Squad] Paradox Core v0.01

I also just updated my other 6 squads to use KnightMiner's palette library. You only need one mod with the library enabled to get the palette functionality, but this also cleans up the palette names for each of them. Zero Dawn also got a minor fix for its secret reward (an animation had stopped play...
by tosx
Sat Jan 16, 2021 6:19 pm
Forum: Working Mods
Topic: [Squad] Paradox Core v0.03
Replies: 6
Views: 574

[Squad] Paradox Core v0.03

Hailing from a future more distant than any other Squad, these Mechs bend time and space in combat. https://i.imgur.com/IBLYkSa.png Lancer Mech Rift lance: Damage and push an adjacent tile. Mech can teleport up to 2 tiles first by damaging itself. (1 damage. Each tile teleported deals Mech 1 damage...
by tosx
Fri Jan 01, 2021 6:41 am
Forum: Working Mods
Topic: [Squad] Frost Throne - ver 1.0.0
Replies: 4
Views: 2507

Re: [Squad] Frost Throne - ver 1.0.0

Hmm, so I thought this squad looked overpowered, but I just lost horribly on island 1 (Hard). For reference, the only other active mods were Cauldron pilots, starting pilot "leap when moving in a line", and Island Missions (Storm Tower mission came up). Started on RST, no hornets, blast ps...
by tosx
Fri Dec 18, 2020 5:16 pm
Forum: Working Mods
Topic: [Island] Into The Wild v1.1.6 (NOT updated for ITB 1.2)
Replies: 32
Views: 39578

Re: [Island] Into The Wild v1.1.6 (NOT updated for ITB 1.2)

I believe there are instructions on the ItB Discord channel. But I also think there might be some Into the Wild updates for 1.2 starting to trickle in there, as well.
by tosx
Sun Nov 08, 2020 3:12 am
Forum: Working Mods
Topic: How would I learn to mod this game?
Replies: 1
Views: 1349

Re: How would I learn to mod this game?

The code for mods is mostly lua, so you just need a text editor. The modding channels on the unofficial ITB Discord are probably the best place to ask questions and get advice.
https://discord.gg/trrNB6p
by tosx
Wed Oct 07, 2020 12:17 am
Forum: Working Mods
Topic: [Squad] Sentient Weapons v1.1.1 (Snow-bots)
Replies: 6
Views: 13459

Re: [Squad] Sentient Weapons v1.1.1 (Snow-bots)

I don't believe this mod has been updated to work with the latest 1.2 patch of the game. I would double-check the spreadsheet in the pinned post.