Search found 38 matches

by TeamEXAngus
Sun May 26, 2019 10:17 pm
Forum: Mod Development
Topic: The Shipyard
Replies: 295
Views: 174887

Re: The Shipyard

Awesome, thanks!
by TeamEXAngus
Sat May 25, 2019 11:41 am
Forum: Mod Development
Topic: The Shipyard
Replies: 295
Views: 174887

Re: The Shipyard

Additionally I have some slaver hulls with a new logo https://i.imgur.com/tcXvfub.png https://i.imgur.com/tdM9iCg.png https://i.imgur.com/7MX5OMq.png These are pretty cool! I’d love to use them in my mod, but I’ve already got a Zoltan Bomber reskin . Would you happen to have a slave skin for Mantis...
by TeamEXAngus
Mon May 20, 2019 9:47 am
Forum: Working Mods
Topic: Broken Shields
Replies: 4
Views: 2168

Re: Broken Shields

MantisManMike wrote:Thanks.

I didn't want to change how Stealth ships played. This mainly a convenient way to play shieldless runs with other ships.


All good. This seems like a pretty cool challenge to try out, but I really don't like that Zoltan cruiser. I'll definitely try it out some time though!
by TeamEXAngus
Mon May 20, 2019 9:45 am
Forum: Mod Development
Topic: Replacing The Start Event
Replies: 6
Views: 2972

Re: Replacing The Start Event

I've done something very crudely, and set the SECTOR_DEFAULT to unique, so it only appears once. I'm sorry, but I don't get what you mean by this...? The STANDARD_SPACE sector only appears once anyway, it's the starting sector. Making it unique won't change anything because it's not in any sector l...
by TeamEXAngus
Mon May 20, 2019 9:41 am
Forum: Working Mods
Topic: [Ship] The Bounty Hunter Mod
Replies: 1
Views: 2128

[Ship] The Bounty Hunter Mod

I present to you... The Bounty Hunters mod! (Well technically the Bounty Hunter mod because I have only added one ship/character at the moment. More will come though!) https://drive.google.com/open?id=1VtnVz7untZG4CdO4GUHNGC-q9CFtZSBH ngl I forgot to put the link, but it's here now! What is the Boun...
by TeamEXAngus
Mon May 20, 2019 8:59 am
Forum: Mod Development
Topic: Replacing The Start Event
Replies: 6
Views: 2972

Re: Replacing The Start Event

1. START_BEACON's text does not show up on the very first event of the game, so everything you have in the <text> field will be ignored, need START_GAME for the first paragraph and TIPS_LIST_PC for the second (tip) paragraph This was my first thought when it didn't work. I found the text_events.xml...
by TeamEXAngus
Mon May 20, 2019 8:49 am
Forum: Working Mods
Topic: Broken Shields
Replies: 4
Views: 2168

Re: Broken Shields

If you want to make the stealth ships start with level 1 shields, you can change the

Code: Select all

<startPower>2</startPower>
tag to 1, so that it will be level 1 when you buy them on those ships.
by TeamEXAngus
Mon May 20, 2019 6:26 am
Forum: Mod Development
Topic: Replacing The Start Event
Replies: 6
Views: 2972

Re: Replacing The Start Event

so basically the fix is, just make a file called sector_data.xml.append and pop this in there, then it should work: <mod:findName type="sectorDescription" name="STANDARD_SPACE"> <mod-overwrite:startEvent>START_GAME</mod-overwrite:startEvent> </mod:findName> (uses slipstream tags...
by TeamEXAngus
Sun May 19, 2019 8:56 am
Forum: Mod Development
Topic: Replacing The Start Event
Replies: 6
Views: 2972

Replacing The Start Event

Hi, I'm trying to replace the start event to add my own story to the game, however I cannot get a second text box to generate. Could anyone tell me how to get it to work? <event name="START_GAME"> <text>Your ship's computer alerts you that you have exited hyperspace. You look around for wh...
by TeamEXAngus
Sat May 18, 2019 11:47 pm
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6637
Views: 3699241

Re: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

Hey Sleeper,
I've just been wondering what the drones that didn't work as intended (sad drones) and why they didn't work? Some of them look pretty cool!
Also, what is the red bomb listed under "special gear"? I don't think I've encountered it like the other three.
Thanks!