Search found 70 matches

by Lemonymous
Mon Nov 04, 2019 11:27 pm
Forum: Mod Development
Topic: How to learn - How to mod ITB.
Replies: 1
Views: 202

How to learn - How to mod ITB.

Do you want to mod Into the Breach (ITB), but have no idea where to start? In this guide I will try to list everything you need to start out as an ITB modder. I will not go in-depth on how to do specific things, but instead focus on giving you tools to help you find the information you need yourself...
by Lemonymous
Sat Oct 19, 2019 4:26 pm
Forum: Working Mods
Topic: [Enemies] Bots'n'Bugs v2.0.6
Replies: 27
Views: 22268

Re: [Enemies] Bots'n'Bugs v2.0.2

Edit2: These issues are now fixed in the latest version - 2.0.3 Edit: This version seems somewhat unstable, so I must take a closer look at it before 2.0.2 will be ready. Original message: Thanks again Tosx! Version 2.0.2 is up. Rare somewhat problematic issue with Kaizer Blades has been fixed. Typo...
by Lemonymous
Thu Oct 17, 2019 7:41 pm
Forum: Working Mods
Topic: [Enemies] Bots'n'Bugs v2.0.6
Replies: 27
Views: 22268

Re: [Enemies] Bots'n'Bugs v2.0.1

Thank you tosx, I always get those mixed up.
I'm sure there are some bigger bugs though, so I'll wait a little before updating.
by Lemonymous
Mon Oct 14, 2019 9:23 pm
Forum: Working Mods
Topic: [Enemies] Bots'n'Bugs v2.0.6
Replies: 27
Views: 22268

Re: [Enemies] Bots'n'Bugs v2.0.0

Just released a big update (2.0) with many new additions: New enemies: Spitter, Wyrm, Crusher, Floater and Colony. New bosses for Swarmer, Spitter, Wyrm, Crusher and Floater. New playable Mechs: Techno-Swarmer, Techno-Roach, Techno-Spitter, Techno-Wyrm, Techno-Crusher. If anyone has any issues, I'll...
by Lemonymous
Fri Oct 11, 2019 3:27 pm
Forum: Working Mods
Topic: [Island] Into The Wild v1.1.3
Replies: 14
Views: 10683

Re: [Island] Into The Wild v1.1.3

If anyone has the same issue as Gerbertronic, I have now made an update that should solve it, as well as a few other issues.
by Lemonymous
Sun Sep 29, 2019 11:02 pm
Forum: Working Mods
Topic: [Island] Into The Wild v1.1.3
Replies: 14
Views: 10683

Re: [Island] Into The Wild v1.1.2

Fantastic mod, I'm really enjoying it! However, I have encountered a glitch. Whenever I choose a mission with Volcanic Vents, it crashes at the start of the turn. When I look at my computer's Task Manager, the 3D section of my GPU is spiking to 100% when the game crashes. Hope you can fix this! Tha...
by Lemonymous
Sun Aug 11, 2019 6:43 pm
Forum: Working Mods
Topic: [Pilot] FTL Pilots v0.1.3
Replies: 13
Views: 7492

Re: [Pilot] FTL Pilots v0.1.2

Virus being able to resurrect a mech is intended behavior. Units not displaying correctly with Slocknog could have something to do with the size of your monitor. I haven't been able to test it on resolutions larger than 1920x1080, so the code could be incorrect for some settings. However, there is a...
by Lemonymous
Sun Aug 11, 2019 11:25 am
Forum: Working Mods
Topic: [Island] Into The Wild v1.1.3
Replies: 14
Views: 10683

Re: [Island] Into The Wild v1.1.2

Having the islands be random is an interesting suggestion. We originally wanted to do this, but technical limitations made it very difficult to implement it in a good way.
by Lemonymous
Sun Aug 11, 2019 11:14 am
Forum: Working Mods
Topic: [Pilot] FTL Pilots v0.1.3
Replies: 13
Views: 7492

Re: [Pilot] FTL Pilots v0.1.2

As far as I know, nobody in the modding community has figured out how to put a modded pilot in a secret pod. I can understand the confusion though.
by Lemonymous
Fri Jun 21, 2019 8:52 pm
Forum: Working Mods
Topic: [Enemies] Bots'n'Bugs v2.0.6
Replies: 27
Views: 22268

Re: [Enemies] Bots'n'Bugs v1.3.3

Thanks for the feedback.

Blobberling should no longer crash the game.
Garden Psion now doesn't mention that it cannot hurt fire immune units.

Added some tutorial tips to convey some unique behavior instead.