Search found 19 matches
- Mon Jan 28, 2019 6:32 pm
- Forum: Working Mods
- Topic: sM Polish Kit: Insurrection v1.6 [CE Support + Modules]
- Replies: 668
- Views: 512289
Re: sM Polish Kit: Insurrection v1.6 [CE Support + Modules]
Hi, Any ideas why the mod manager fails to patch the game with the following mods? It's a fresh installation of FTL 1.6.9. Even deleted the older saved game (from 1.5.3). https://imgur.com/a/WzhkBtz You don't need the graphics pack in your load order, that's for those who only want the visuals. Tha...
- Tue Oct 30, 2018 8:19 pm
- Forum: Working Mods
- Topic: sM Polish Kit: Insurrection v1.6 [CE Support + Modules]
- Replies: 668
- Views: 512289
Re: sM Polish Kit: Insurrection v1.6 [CE Support + Modules]
Off the top of my head, I'd say that it's because you're using vanilla CE and infinite/endless loot with CE Remix items and the polish kit. Can you give me a load-order that works? Thanks! It should be right in the OP here, the Captain's Remix description when you're selecting mods, and in the read...
- Sun Oct 28, 2018 2:47 pm
- Forum: Working Mods
- Topic: sM Polish Kit: Insurrection v1.6 [CE Support + Modules]
- Replies: 668
- Views: 512289
Re: sM Polish Kit: Insurrection v1.6 [CE Support + Modules]
Off the top of my head, I'd say that it's because you're using vanilla CE and infinite/endless loot with CE Remix items and the polish kit.
- Fri Sep 28, 2018 6:09 pm
- Forum: Working Mods
- Topic: sM Polish Kit: Insurrection v1.6 [CE Support + Modules]
- Replies: 668
- Views: 512289
Re: sM Polish Kit: Insurrection v1.6 [CE Support + Modules]
I seem to be having a bug with the latest update to 1.6.8. The loading screen is a bit glitched.
I've already passed through the new language selection prompt.
EDIT: Alright, this isn't just a bug with sMPK, it seems to happen with most that have a custom loading screen. Arsenal+ for example.
I've already passed through the new language selection prompt.
EDIT: Alright, this isn't just a bug with sMPK, it seems to happen with most that have a custom loading screen. Arsenal+ for example.
- Thu May 10, 2018 3:16 pm
- Forum: Working Mods
- Topic: Vicious Vessels - 40 new enemy ships
- Replies: 51
- Views: 57691
Re: Vicious Vessels - new enemy ships (15 hulls, 81 blueprints)
... Thanks a lot for your kind words. I'm sorry but I don't have any experience with CE myself. I uploaded a version without any balance changes to the game today. I hope you won't run into any issues. So far it appears that I'm not having any trouble with CE and this version of the mod, and I'm en...
- Mon May 07, 2018 6:18 pm
- Forum: Working Mods
- Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
- Replies: 6626
- Views: 5008178
Re: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Hey, have u though maybe of trying to rewrite HighRes Backgrounds and Planets 2.0 to CE as an addon maybe? it would be very nice to use them both tho :v Use this: https://subsetgames.com/forum/viewtopic.php?f=11&t=15663&start=6440#p109744 Does this work with 2.0? it's about 1.3 from what i ...
- Sun May 06, 2018 11:36 am
- Forum: Working Mods
- Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
- Replies: 6626
- Views: 5008178
Re: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Xanderon wrote:Hey, have u though maybe of trying to rewrite HighRes Backgrounds and Planets 2.0 to CE as an addon maybe? it would be very nice to use them both tho :v
Use this: viewtopic.php?f=11&t=15663&start=6440#p109744
- Sat Feb 10, 2018 10:21 pm
- Forum: Working Mods
- Topic: Pretty shields
- Replies: 9
- Views: 21598
Re: Pretty shields
The only issue that I'm seeing is that the enemy shields will extend past the enemy window at times. I'm using SMPK's enhanced HUD here so I'm not sure if the same is for the default, but here's an example: I think that's a mod conflict, unfortunately. I will check this out when I get a chance. **E...
- Sat Feb 10, 2018 2:49 am
- Forum: Working Mods
- Topic: Pretty shields
- Replies: 9
- Views: 21598
Re: Pretty shields
Big points from me for providing enemies with similar shields. I'm preferring this over High Res Shields. The only issue that I'm seeing is that the enemy shields will extend past the enemy window at times. I'm using SMPK's enhanced HUD here so I'm not sure if the same is for the default, but here's...
- Sun Feb 04, 2018 8:42 pm
- Forum: Working Mods
- Topic: sM Polish Kit: Insurrection v1.6 [CE Support + Modules]
- Replies: 668
- Views: 512289
Re: sM Polish Kit: Insurrection v1.6 [CE Support + Modules]
CE got updated, but according to release notes the resource pack wasn't the source of the hangar bug. Captain's Remix most likely also has the leftover animation that EL did.
EDIT: I found a grammar bug when making missiles in an empty sector:

EDIT: I found a grammar bug when making missiles in an empty sector:
