Search found 246 matches

by Stormbringer
Thu Sep 05, 2019 6:01 am
Forum: Working Mods
Topic: The Big Bang Cruiser
Replies: 38
Views: 25582

Re: The Big Bang Cruiser

Finally 16 year old me came back to FTL and updated this mod! Hope you enjoy obliterating everyone in the galaxy again... Heyyyy, you're back! How are ya! Pretty OK, I'd say - This time I actually managed (barely) to beat the game using the Kestrel, Normal mode, with AE content enabled. (A few year...
by Stormbringer
Thu Sep 05, 2019 5:35 am
Forum: Working Mods
Topic: [Ship]Star Trek: Enterprize (NX-01)
Replies: 7
Views: 17159

Re: [Ship]Star Trek: Enterprize (NX-01)

Jumbocarrot0 wrote:
Stormbringer wrote:played it. seems pretty good.

Here's an example of a custom weapon's code from Project Coalition:


Why are you posting that here?


dude wanted an example of custom weapons code. I obliged :D
by Stormbringer
Mon Sep 02, 2019 5:48 am
Forum: Working Mods
Topic: [Ship]Star Trek: Enterprize (NX-01)
Replies: 7
Views: 17159

Re: [Ship]Star Trek: Enterprize (NX-01)

played it. seems pretty good. Here's an example of a custom weapon's code from Project Coalition: https://cdn.discordapp.com/attachments/387794080232374272/617657173752676362/energy_1.png For Blueprints.xml.append <weaponBlueprint name="ENERGYCANNON_1"> <type>LASER</type> <flavorType>Energ...
by Stormbringer
Sun Sep 01, 2019 1:37 am
Forum: Working Mods
Topic: [MOD] FTL: Project Coalition (Rebooting. Stand by.)
Replies: 46
Views: 37253

Re: [MOD] FTL: Project Coalition v2 (out soon!)

Found a bug where some ships with artillery stalls the artillery with the shield room. This causes two things, 1. Shields can not be operated 2. Artillery can not be repaired See picture: https://i.imgur.com/7ucVnI5.png EDIT: Want to add that the boss phase that's focused on boarding is overpowered...
by Stormbringer
Sat Aug 31, 2019 4:27 pm
Forum: Working Mods
Topic: The Big Bang Cruiser
Replies: 38
Views: 25582

Re: The Big Bang Cruiser

london10043 wrote:Finally 16 year old me came back to FTL and updated this mod! Hope you enjoy obliterating everyone in the galaxy again...


Heyyyy, you're back! How are ya!
by Stormbringer
Sat Aug 31, 2019 4:12 pm
Forum: Working Mods
Topic: Actual Infinite Mode [1.6.9 Windows only]
Replies: 1
Views: 592

Re: Actual Infinite Mode [1.6.9 Windows only]

huh. This works?

Might use it for Project Coalition then...
by Stormbringer
Sat Aug 31, 2019 4:05 pm
Forum: Working Mods
Topic: [MOD] FTL: Project Coalition (Rebooting. Stand by.)
Replies: 46
Views: 37253

Re: [MOD] FTL: Project Coalition (Rebooting. Stand by.)

Dear everyone on the subset forums, Hello there. Some of you may know me, others may not. I might be The One Who Disappeared to some- or I might be someone who none of you know. AT any rate, I'm hoping that people know the... mess that Project Coalition was. FTL: Wasted Potential. I had to hiatus du...
by Stormbringer
Sat Aug 31, 2019 3:59 pm
Forum: Mod Development
Topic: Stormbringer, and FTL: Project Coalition.
Replies: 0
Views: 611

Stormbringer, and FTL: Project Coalition.

Dear everyone on the subset forums, Hello there. Some of you may know me, others may not. I might be The One Who Disappeared to some- or I might be someone who none of you know. AT any rate, I'm hoping that people know the... mess that Project Coalition was. FTL: Wasted Potential. I had to hiatus du...
by Stormbringer
Tue Jan 08, 2019 9:51 am
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6635
Views: 3530630

Re: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

Thanks for the reply. I am only concerned by the fact that when we have three big overhaul mods, you need to choose one of them. They are not compatible with each other. I am devoted fan of CE, but when you finish PrCo I will try it for sure. Maybe if you add prefix randomizer? When do you plan to ...
by Stormbringer
Mon Dec 31, 2018 2:57 am
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6635
Views: 3530630

Re: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

Some things are "hardcoded", but even though guys from CE made awesome new things like trading, hazards, space stations, my favourite prefix randomizer etc. I agree that sometimes number of events is too small. Recently I had situation in slug sector where I got the same event three times...