Search found 8 matches

by TheDerpyPotatoe
Thu May 26, 2016 2:21 am
Forum: Mod Development
Topic: [Tool] Superluminal 2.2.1 - FTL Ship Editor
Replies: 665
Views: 357368

Re: [Tool] Superluminal 2.1.2b - FTL Ship Editor

Where did you save the rotated hull? Because that's where you need to look Because there two options. One leads to the data.resource files (if you don't see Windows Explorer, then that's data.resource files), the other leads to where you saved stuff. Found it, thx for the help. I hope to upload one...
by TheDerpyPotatoe
Thu May 26, 2016 1:00 am
Forum: Mod Development
Topic: [Tool] Superluminal 2.2.1 - FTL Ship Editor
Replies: 665
Views: 357368

Re: [Tool] Superluminal 2.1.2b - FTL Ship Editor

Where did you save the rotated hull? Because that's where you need to look Because there two options. One leads to the data.resource files (if you don't see Windows Explorer, then that's data.resource files), the other leads to where you saved stuff. Found it, thx for the help. I hope to upload one...
by TheDerpyPotatoe
Thu May 26, 2016 12:14 am
Forum: Mod Development
Topic: [Tool] Superluminal 2.2.1 - FTL Ship Editor
Replies: 665
Views: 357368

Re: [Tool] Superluminal 2.1.2b - FTL Ship Editor

In that case where do I acces the images for the ships and their gibs, cloaks etc? You should unpack your FTL files. Then search under img/ship/ for player ships, ship_glows and ship_noglows for enemy ships and ship/interior for interior images. Alright, I did that, I tried rotating the ship I want...
by TheDerpyPotatoe
Wed May 25, 2016 9:18 pm
Forum: Mod Development
Topic: [Tool] Superluminal 2.2.1 - FTL Ship Editor
Replies: 665
Views: 357368

Re: [Tool] Superluminal 2.1.2b - FTL Ship Editor

Nope. If you want to rotate the ship graphic, you'll have to do so in a graphics editing software (Photoshop, GIMP, Paint.NET...), or an image viewer (if it has such a capability -- most modern ones should). Rotating the room layout isn't possible either -- you'll have to do that manually. In that ...
by TheDerpyPotatoe
Wed May 25, 2016 1:01 pm
Forum: Mod Development
Topic: [Tool] Superluminal 2.2.1 - FTL Ship Editor
Replies: 665
Views: 357368

Re: [Tool] Superluminal 2.1.2b - FTL Ship Editor

Hello there, I have just started "making" custom ships using superluminal, and I have a question. Is there any way to rotate a enemy ship to make it a player controlled ship. Thx for any answer. :?:
by TheDerpyPotatoe
Sun Apr 17, 2016 4:51 am
Forum: Working Mods
Topic: [MOD]Insane Difficulty
Replies: 47
Views: 43205

Re: [MOD]Insane Difficulty

Completed this mod using another ship mod (Zolton Flagship mod). Absolutely PWNED the boss and every enemy I came against. Good mod though very fun, maybe add a rare enemy types that has 2 glaive beam and a ion burst mark2 to go against your "God" ship. Also has fully max engines and shiel...
by TheDerpyPotatoe
Fri Mar 04, 2016 2:06 am
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6637
Views: 3698841

Re: FTL Captain's Edition 1.282/Inf 1.28/EL 1.282

Does any one know how i can combine CE Infinite and smpk. :?: :?:
by TheDerpyPotatoe
Thu Jan 28, 2016 10:51 pm
Forum: Stories & Storytelling
Topic: What were your most unusual/ridiculous fights ever?
Replies: 76
Views: 52929

Re: What were your most unusual/ridiculous fights ever?

Once in the Crystal B i had two Crystal and 2 mantises as a boarding crew go against i think 2 engies and a zoltan. Nanobots and energy everywhere. :twisted: :twisted: