Search found 586 matches

by kcd.Spektor
Tue Apr 24, 2018 5:52 pm
Forum: Mod Development
Topic: Hurray! Another multiplayer clone project. :)
Replies: 1634
Views: 451174

Re: Hurray! Another multiplayer clone project. :)

Version a0.8.18 - Release notes: Features: Full-screen option removed​ from settings menu Borderless window option added in settings menu​ Added movement propagation to improve network performance.​ It is now possible to teleport players between multiple owned ships. Rebalancing: There are now less ...
by kcd.Spektor
Thu Mar 29, 2018 7:43 pm
Forum: Mod Development
Topic: Hurray! Another multiplayer clone project. :)
Replies: 1634
Views: 451174

Re: Hurray! Another multiplayer clone project. :)

Version a0.8.17 - Release notes: Features:​​ ⋅ In the star map you can now see the ship's travel path​ for last 10 sectors ⋅ Type in chat /SHIPID to get the id of the ship you are on​. ⋅ Type in chat /SETSPAWN <SHIP ID>​ to set spawn on a ship without accessing it's Me...
by kcd.Spektor
Sun Mar 11, 2018 7:53 pm
Forum: Mod Development
Topic: Hurray! Another multiplayer clone project. :)
Replies: 1634
Views: 451174

Re: Hurray! Another multiplayer clone project. :)

Version a0.8.15 - Release notes:
  • More netcode optimizations.
  • Other small bug fixes.
by kcd.Spektor
Sat Mar 03, 2018 6:43 pm
Forum: Mod Development
Topic: Hurray! Another multiplayer clone project. :)
Replies: 1634
Views: 451174

Re: Hurray! Another multiplayer clone project. :)

Version a0.8.14 - Release notes:

Bug fixes:
  • Massively refactored netcode for ships and projectiles.
  • Other small bug fixes.
by kcd.Spektor
Sat Feb 03, 2018 3:32 pm
Forum: Mod Development
Topic: Hurray! Another multiplayer clone project. :)
Replies: 1634
Views: 451174

Re: Hurray! Another multiplayer clone project. :)

Version a0.8.12 - Release notes:

Modding:
  • BOU systems' name starts with Rusty now
Bug fixes:
  • New projectiles network logic
  • Other minor fixes
by kcd.Spektor
Fri Jan 26, 2018 10:41 pm
Forum: Mod Development
Topic: Hurray! Another multiplayer clone project. :)
Replies: 1634
Views: 451174

Re: Hurray! Another multiplayer clone project. :)

Version a0.8.11 - Release notes: Changes: ⋅ ​Shops not accessible in combat ⋅ ​Chat window now stays up a bit longer on incoming messages ⋅ NPC Life support AI now sends NPCs to heal and replenish O2 while ship is in hyperspace​. ​Rebalancing: ⋅ Shops not acc...
by kcd.Spektor
Mon Jan 22, 2018 9:45 pm
Forum: Mod Development
Topic: Hurray! Another multiplayer clone project. :)
Replies: 1634
Views: 451174

Re: Hurray! Another multiplayer clone project. :)

Version a0.8.10 - Release notes: Bug fixes:​ ⋅ Min requirement for Java is now 8​ or more. ⋅ Java 9 issue - sun 64 decoder should be fixed now ⋅ Fixed event when pirates fighting each other would still shoot you​ instead of ignoring you. ⋅ Fixed a bug when se...
by kcd.Spektor
Mon Jan 15, 2018 12:31 pm
Forum: Mod Development
Topic: Hurray! Another multiplayer clone project. :)
Replies: 1634
Views: 451174

Re: Hurray! Another multiplayer clone project. :)

Version a0.8.9 - Release notes: New features: ⋅ Added Cloaking system ⋅ Added Beam weapons system ⋅ Weapons can now have AOE. ⋅ You can now toggle the ship's self defense AI on and off, using the /SHIPDEF chat command. ⋅ Re-implemented the old keybo...
by kcd.Spektor
Mon Oct 23, 2017 2:42 pm
Forum: Mod Development
Topic: Hurray! Another multiplayer clone project. :)
Replies: 1634
Views: 451174

Re: Hurray! Another multiplayer clone project. :)

Version a0.8.8 - Release notes:

Multiple bugs fixed(clients should no longer loose server connection)
Improved network performance
Improved "Downloading server data" time.
For modders: ​​in config.cfg of the server
UNIVERSE_SIZE is now replaced with
UNIVERSE_WIDTH and UNIVERSE_HEIGHT
by kcd.Spektor
Mon Jun 19, 2017 6:36 pm
Forum: Mod Development
Topic: Hurray! Another multiplayer clone project. :)
Replies: 1634
Views: 451174

Re: Hurray! Another multiplayer clone project. :)

Chickengames wrote:Is this dead?

The Tachyon comunity mostly moved to Discord.
Link is in the first post.