Thanks! It worked. My base and gibs were all...well not 32-bit. =P
Everything works just fine now!
Search found 3 matches
- Fri Feb 13, 2015 2:41 am
- Forum: Mod Development
- Topic: [Tool] Superluminal 2.2.1 - FTL Ship Editor
- Replies: 670
- Views: 515276
- Thu Feb 12, 2015 7:50 am
- Forum: Mod Development
- Topic: [Tool] Superluminal 2.2.1 - FTL Ship Editor
- Replies: 670
- Views: 515276
Re: [Tool] Superluminal 2.1.1
Okay, I seem to be having issues. I'm trying to make a mod that is for private use only. I recolored and rotated one of the game's enemy ships. I have everything working perfectly in Superluminal. Gibs, floor, doors, rooms, etc. I hit the "Validate" button on Slipstream. No problems report...
- Wed Feb 11, 2015 3:06 am
- Forum: Working Mods
- Topic: [MOD] Descent into Darkness - a major game overhaul
- Replies: 165
- Views: 483569
Re: [MOD] Descent into Darkness - a major game overhaul
I believe I found the problem. With some minor digging it was a simple error on how the folders are in the mod's .ftl file are set up. I'll do my best to run you guys through the process to fix it. When you freshly download it, open it with WinRAR/WinZip. You can open .ftl files with those programs ...