Search found 13 matches

by Jopyth
Mon Jul 28, 2014 5:05 pm
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6637
Views: 3646500

Re: FTL Captain's Edition 1.23/Inf 1.23/EL 1.23

I think what's bothering me is the fact that a lot of users had problems with setting up the different builds of CE. This feature is starting to look like a potential future usage problem, and I'm trying to think of the best, simplest to use solution. It might seem funny, but CMD usage can be frust...
by Jopyth
Tue Jun 10, 2014 1:02 am
Forum: Mod Development
Topic: [Mod][CE] CE Addon: Stores sometimes have Cargo Teleporters
Replies: 9
Views: 4554

Re: [Mod][CE] CE Addon: Stores sometimes have Cargo Teleport

Sure, if you want to integrate this or the general idea into the CE, I would like that. :D
by Jopyth
Thu Jun 05, 2014 2:20 am
Forum: Mod Development
Topic: [Mod][CE] CE Addon: Stores sometimes have Cargo Teleporters
Replies: 9
Views: 4554

Re: [Mod][CE] CE Addon: Stores sometimes have Cargo Teleport

Version 1.2 with fixed event texts.

CE had some wrong texts, and there was only one text for each event, now there will be a little bit more variety.
by Jopyth
Thu Jun 05, 2014 1:56 am
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6637
Views: 3646500

Re: FTL Captain's Edition 1.217/Inf 1.217/EL 1.217

I am not sure if this is the right place to post it, but I found a few texts that are wrong: It affects events_nebula.xml in the events: TE_STORE_CLEARING_LIST_BOOSTED TE_STORE_INDUSTRIAL_LIST_BOOSTED And in events_rebel.xml: TE_STORE_REBEL_LIST_BOOSTED The text says: "You consider dealing with...
by Jopyth
Mon Jun 02, 2014 3:01 am
Forum: Working Mods
Topic: [Ship][AE] No Oxygen in Lanius B, CE compatible version
Replies: 12
Views: 16939

Re: [Ship][AE] No Oxygen in Lanius B, CE compatible version

Off-topic request - please refrain from abusing word "troll" (in any form) in dubious circumstances. While I also completely disagree with Vortex, I think that hitting the T word every second corner is not funny, IMO. He made his point and reinforced it with some arguments, without callin...
by Jopyth
Sun Jun 01, 2014 11:53 pm
Forum: Working Mods
Topic: [Ship][AE] No Oxygen in Lanius B, CE compatible version
Replies: 12
Views: 16939

Re: [Ship][AE] No Oxygen in Lanius B, CE compatible version

Is this ship mod really necessary? :? If players wanted to remove the oxygen system they could've just set the 'true' in '<oxygen power="1" room="1" start="true" img="room_oxygen_2" />' and set it to 'false'. Same goes for the Lanius crew, just change the 2 a...
by Jopyth
Sun Jun 01, 2014 5:41 am
Forum: Mod Development
Topic: [Mod][CE] CE Addon: Stores sometimes have Cargo Teleporters
Replies: 9
Views: 4554

Re: [Mod][CE] CE Addon: Stores sometimes have Cargo Teleport

jeffg10 wrote:im i the only one that noticed that 33% + 33% + 33% = 99% ?

In the remaining 1% of cases, the game crashes. :twisted:

I can write 1/3 instead, if you like. ;)
by Jopyth
Sun Jun 01, 2014 5:39 am
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6637
Views: 3646500

Re: FTL Captain's Edition 1.216b/Inf 1.216/EL 1.216b

I started adding my own little addons for Captain's Edition, and I seemingly can't stop. I love playing the Lanius Cruiser B from CE and removing all oxygen from my ship, that makes it feel unique, and strong against boarders and fires. The drawback is, other races can't live on the ship. I decided ...
by Jopyth
Sun Jun 01, 2014 5:03 am
Forum: Working Mods
Topic: [Ship][AE] No Oxygen in Lanius B, CE compatible version
Replies: 12
Views: 16939

[Ship][AE] No Oxygen in Lanius B, CE compatible version

Removes the oxygen system from the starting lineup of the lanius cruiser layout B. This should make it even more unique, although it is possible to purchase an oxygen system, if you find one. I made two versions one for players who use CE like me, and one for players who play the vanilla version of ...
by Jopyth
Sun Jun 01, 2014 3:01 am
Forum: Mod Development
Topic: [Mod][CE] CE Addon: Stores sometimes have Cargo Teleporters
Replies: 9
Views: 4554

Re: [Mod][CE] CE Addon: Stores sometimes have Cargo Teleport

I understand what you are saying, I also like the Cargo Teleporter augment and its effect, because it allows you to play more of a trader kind of ship. Maybe I will have a try on what you said in your previous post, changing the basic trade goods to dummy weapons instead of augments. I am in modding...