Search found 21 matches

by Frawstcrabs
Mon May 26, 2014 4:33 pm
Forum: Mod Development
Topic: [MOD][WIP]Infinite Space 2
Replies: 115
Views: 88925

Re: [MOD][WIP]Infinite Space 2

Today, if not for a sibling of mine, I would be releasing Infinite Space version 2.0.3a. That was the last straw, and with the time I have available to me now, I cannot rewrite the mod from scratch (as I literally have nothing to work with other than Whoopty's text documents). Though it truly embar...
by Frawstcrabs
Mon May 26, 2014 11:28 am
Forum: Mod Development
Topic: [MOD][WIP] FTL: Engi Brigade
Replies: 74
Views: 54222

Re: [MOD][WIP] FTL: Engi Brigade

I'll help out on this mod.

Where do I start?
by Frawstcrabs
Mon May 26, 2014 11:23 am
Forum: Mod Development
Topic: [TC][WIP] FTL:Incursion
Replies: 155
Views: 95006

Re: [TC][WIP] FTL:Incursion

I do not know if this is exactly a mod that is a community work, I think this is kieves private thing, even fi you do help out, kieve doesn't do not much on it that much as he is a busy man. You have to A) wait for his response, B) make the call on a lot of things. Not saying you shouldn't help out...
by Frawstcrabs
Mon May 26, 2014 11:11 am
Forum: Mod Development
Topic: [TC][WIP] FTL:Incursion
Replies: 155
Views: 95006

Re: [TC][WIP] FTL:Incursion

I want to help work on this mod.

I know XML code.

Where do I start?
by Frawstcrabs
Mon May 26, 2014 10:59 am
Forum: Working Mods
Topic: [AE][SHIP] The Flying Brick
Replies: 10
Views: 14998

Re: [AE][SHIP] The Flying Brick

welp, it appears the game does in fact shit itself when you have a 25-power reactor and a battery that gives 20 extra power in an ion storm.

Time to go bug the hell out of subset to fix the bug.
by Frawstcrabs
Mon May 26, 2014 10:18 am
Forum: Working Mods
Topic: [AE][SHIP] The Flying Brick
Replies: 10
Views: 14998

Re: [AE][SHIP] The Flying Brick

I know having over 25-30 reactor power crashes the game when going into ion storms. Have you any idea how having such a highly upgraded backup battery affects the game when going into an ion storm? I don't know for sure, but since the battery isn't lowered from ion storms, maybe it would be fine? T...
by Frawstcrabs
Mon May 26, 2014 9:48 am
Forum: Working Mods
Topic: [AE][SHIP] The Flying Brick
Replies: 10
Views: 14998

Re: [AE][SHIP] The Flying Brick

Russian Rockman wrote:I know having over 25-30 reactor power crashes the game when going into ion storms. Have you any idea how having such a highly upgraded backup battery affects the game when going into an ion storm?


I don't know for sure, but since the battery isn't lowered from ion storms, maybe it would be fine?
by Frawstcrabs
Mon May 26, 2014 8:25 am
Forum: Working Mods
Topic: [AE][SHIP] The Flying Brick
Replies: 10
Views: 14998

[AE][SHIP] The Flying Brick

So. I made a ship. A brick with some engines and a helm glued on. Boredom does some weird shit to ya, man. http://i.imgur.com/xUhDV4n.png It's essentially harder version of the Kestrel B, which it also replaces. It has a level 4 backup battery, which can be upgraded to level 10, and only 1 normal re...
by Frawstcrabs
Sat May 24, 2014 5:39 pm
Forum: Working Mods
Topic: [SHIP]Tsunami Class Battlecruiser (Ion Battlecruiser)
Replies: 42
Views: 83344

Re: [SHIP]Tsunami Class Battlecruiser (Ion Battlecruiser)

since i have nothing better to do, ill make an unofficial update to the mod and upload it.

be happy.
by Frawstcrabs
Sat May 24, 2014 4:57 pm
Forum: Working Mods
Topic: [SHIP] The Viper
Replies: 50
Views: 82849

Re: [SHIP] The Viper

I really dont understand what makes it crash. Ive remade the room code, went through all the code in blueprints.xml.append, but it still crashes on start. I have a feeling its caused by the fact that the gibs is just a transparent image, ill test that. also, i added a couple rooms for the new system...