Search found 21 matches

by The Legacy
Tue May 27, 2014 12:01 am
Forum: Mod Development
Topic: [Tool] Superluminal 2.2.1 - FTL Ship Editor
Replies: 665
Views: 358996

Re: [Tool] Superluminal2 beta 7

Aaaaaaaaaaand I'm back. :mrgreen:

I took a look at it and poked around with it. Looks solid, Kart. :) I didn't see any bugs standing out to me, and adding up to eight weapons seems to work fine. I'd have to dig deeper to confirm it works fine, but so far, keep up the good work!
by The Legacy
Mon May 19, 2014 6:24 pm
Forum: Mod Development
Topic: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
Replies: 1272
Views: 409892

Re: Questions here: an inquiry thread!

Personally, I'd love to see the developers add a few things to FTL: Steam Workshop and plug and play support for modding. It would add a huge amount to the game's adaptability and longevity. :D
by The Legacy
Sat May 17, 2014 8:58 pm
Forum: Working Mods
Topic: Master Mod List
Replies: 269
Views: 905528

Re: Master Mod List

It's always possible to undo the changes someone did on a wiki, so that wouldn't be a problem. Other than that, I don't think it's possible to allow other people to edit your post, other than giving them mod powers... Perhaps creating a forum account to post the list, and then sharing the login cre...
by The Legacy
Sat May 17, 2014 2:27 pm
Forum: Working Mods
Topic: [MOD][WIP] Game-Mod Compatability Tweaks
Replies: 4
Views: 3082

Re: [MOD][WIP] Game-Mod Compatability Tweaks

Fantastic stuff, but maybe you should work on the power bar graphics so it doesn't fly out as far as it did with the shield system in your image? That depends on how the shield bars are coded to be displayed in the game; some things may be compressible by making a smaller graphic; however, if spaci...
by The Legacy
Sat May 17, 2014 2:18 pm
Forum: Mod Development
Topic: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
Replies: 1272
Views: 409892

Re: Questions here: an inquiry thread!

gg911 wrote:well only having control of one kinda makes sense as you are the captin of one ship... also is it possible to have the multiple medbay/shield or what ever?


Unfortunately, no :( I already tested multiple shield rooms; as far as I know, the only rooms you can have multiple of is artillery.
by The Legacy
Sat May 17, 2014 2:25 am
Forum: Working Mods
Topic: [MOD][WIP] Game-Mod Compatability Tweaks
Replies: 4
Views: 3082

[MOD][WIP] Game-Mod Compatability Tweaks

Greetings again. :) I wanted to post my second mod, which is very simple; some people want to make mods that exceed the standard limits of the game's weapons, systems, and other things. I've noticed a few things when doing things, such as exceeding the artillery's standard upgrade level. Namely, you...
by The Legacy
Sat May 17, 2014 12:48 am
Forum: Working Mods
Topic: [MOD][BETA] Universal Hull Bars
Replies: 10
Views: 6344

Re: [MOD][BETA] Universal Hull Bars

Thanks for the compliments and feedback. :) I'm glad to hear that a lot of you will use it in your mods. :mrgreen: As for the fonts, Russian Rockman hit it square on the head; yes, I did try to use the game's fonts, but when I used them in Photoshop, they failed to render properly. I'll give it anot...
by The Legacy
Fri May 16, 2014 4:26 am
Forum: Working Mods
Topic: [MOD][BETA] Universal Hull Bars
Replies: 10
Views: 6344

[MOD][BETA] Universal Hull Bars

Greetings! :mrgreen: For my first mod, I wanted to introduce a new health bar mod; with the upcoming Superluminal 2 ship editor coming up, I've realised that I would need to make some graphics and edits in order to integrate things that exceed the standard limits. One of those limits, is the hull he...
by The Legacy
Thu May 15, 2014 7:30 pm
Forum: Mod Development
Topic: [Tool] FTL Ship Editor: Superluminal [NOT UPDATED TO AE]
Replies: 777
Views: 359581

Re: [Tool] FTL Ship Editor: Superluminal [NOT UPDATED TO AE]

Will Superluminal shp. files be compatible with Superluminal 2? In other words, should I bother making anything else before Superluminal 2 is released? - Thanks There's actually not much to worry about; if you export your ship from Superluminal as a .ftl file, you can load it in Superluminal2; all ...
by The Legacy
Tue May 13, 2014 3:27 am
Forum: Mod Development
Topic: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
Replies: 1272
Views: 409892

Re: Questions here: an inquiry thread!

Silly me, I forgot to add about artillery! >.< For the first Artillery gun, you can upgrade it ingame, and the maximum/minimum is between 50 seconds and 20 seconds per shot/volley/etc, with level 4 being 20 seconds. Whether the game supports shorter cooldowns by further boosting the artillery level ...