Search found 3 matches

by noodlesandrice
Mon May 26, 2014 11:50 am
Forum: Technical Support and Bugs
Topic: Clone bay fails to clone hostile-turned crew member.
Replies: 5
Views: 3957

Re: Clone bay fails to clone hostile-turned crew member.

Its also very unfair that you cant revive crew lost on a jumping enemy ship. Why was that also intentional? Well, cloning is already pretty op as it is. And according to FTL lore, it's illegal/immoral to have multiple clones of a person who is still alive. I was just wondering why the crew doesn't ...
by noodlesandrice
Mon May 26, 2014 4:05 am
Forum: Technical Support and Bugs
Topic: Clone bay fails to clone hostile-turned crew member.
Replies: 5
Views: 3957

Clone bay fails to clone hostile-turned crew member.

I'm not sure if this is so much an overlook in script as it is a bug, but I recently did the merchants request quest- the one where a merchant gives you 5 drone parts to deliver. When I arrived at the quest beacon, it gave me the event where there was an abandoned research station. After I chose to ...
by noodlesandrice
Sat May 24, 2014 3:22 am
Forum: Discussion
Topic: Nerf Fleeing ships
Replies: 1
Views: 1779

Nerf Fleeing ships

I can't help but think that the majority of ships that flee from battle have a little too much tipped in their favour. Whenever I come across a ship and damage it to the point where it wants to flee, it would just divert all of it's power to a crazily souped up engine. Not only allowing it to flee i...