Search found 32 matches

by Krazyguy75
Mon Sep 07, 2015 8:56 pm
Forum: Working Mods
Topic: Flagship Randomizer 1.29 for AE, ACE and ACE Infinite
Replies: 223
Views: 150652

Re: Flagship Randomizer 1.22 for AE, ACE and ACE Infinite

So I was wondering, how does a person create a program like this? I was experimenting around with modding in other games with similar format, and multiple times I thought "Y'know, a randomizer like that would be fun to play this game with" and so I figured I'd ask. Any help as to how to ge...
by Krazyguy75
Sat Aug 29, 2015 7:31 pm
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6637
Views: 3656431

Re: FTL Captain's Edition 1.279/Inf 1.267/EL 1.275

...gradient tool is evil... Can confirm, I saw a post about using gradients, and my reaction was "Eh... it worked OK here, but it doesn't really make me happy." I think that, if you want to improve the rebel ships, rather than using gradients, add more complexity to the ships themselves, ...
by Krazyguy75
Tue Aug 04, 2015 1:10 pm
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6637
Views: 3656431

Re: FTL Captain's Edition 1.277b/Inf 1.267/EL 1.275

I feel like their should be just lanius sectors, no homeworld, and an event similar to the crystal event that takes you to the lanius homeworld via special warp. Alternatively, have the lanius homeworld very rarely show up in infinite space.
by Krazyguy75
Fri Jul 03, 2015 8:39 pm
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6637
Views: 3656431

Re: FTL Captain's Edition 1.277b/Inf 1.267/EL 1.275

I have a suggestion for the Trading Augments: Have an option to scrap them upon pickup, getting a small amount of scrap instead.
by Krazyguy75
Sat Mar 14, 2015 8:57 am
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6637
Views: 3656431

Re: FTL Captain's Edition 1.273/Inf 1.267/EL 1.266

Sorry for anything I say here that's already been mentioned in this thread. I know it's pretty old now. New to CE after playing AE. Is one of the known glitches having events happen after continuing on after having saved and quit? Quite a few times I've returned to the game; say, saving after a bat...
by Krazyguy75
Fri Feb 13, 2015 9:10 am
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6637
Views: 3656431

Re: FTL Captain's Edition 1.271/Inf 1.267/EL 1.266

I guess just try verifying integrity of game cache, then reinstalling everything, and hope it works the second time around. I can't see anything you are doing wrong..?
by Krazyguy75
Wed Feb 04, 2015 2:20 am
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6637
Views: 3656431

Re: FTL Captain's Edition 1.271/Inf 1.267/EL 1.266

I am dying to play this, but the game keeps crashing. Any clue what be causing this? It happens at random times. Often immediately when I start playing. Once I've gotten as far as one sector in but it usually crashes before that at right after I jump to a new place. I have Windows 7, I'm using SMM,...
by Krazyguy75
Wed Jan 21, 2015 9:00 pm
Forum: Mod Development
Topic: [Request] FTL Mod Save Manager
Replies: 0
Views: 1088

[Request] FTL Mod Save Manager

It's quite simple: I wanted to ask if anyone could make a save manager that could manage multiple save files AND the mods used for them (probably by backing up the resource files). It doesn't need to be that fancy, just a command prompt based program is fine. I've been manually doing it, but it is a...
by Krazyguy75
Thu Nov 27, 2014 7:07 am
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6637
Views: 3656431

Re: Non-EL Enemies & Skin Pigment issues/questions:

So I've been playing with CE ever since I got it to work (I was missing 'Additional Music Infinite Compatibility patch' in my mod load out) and I've been enjoying it immensely, but the only problem I'm experiencing (aside from humans sometimes being red/blue skinned and slugs being transparent-skin...
by Krazyguy75
Fri Nov 21, 2014 11:53 am
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6637
Views: 3656431

Re: FTL Captain's Edition 1.265/Inf 1.264/EL 1.264b

I came up with a suggestion for a new type of enemy: Satellites: Each satellite would have a different focus, but all of them would share the same traits such as no crew and low health. They'd all be transmitting signals, which are based off the ol' jumping to warp thing, and if you let them go, you...