Search found 118 matches

by Levgre
Fri Oct 10, 2014 11:43 pm
Forum: Discussion
Topic: why attack anything but weapons?
Replies: 6
Views: 3966

Re: why attack anything but weapons?

Sometimes hacking and oxygen are worth taking out, also. With the right arsenal you can asphyxiate the enemy crew for extra scrap, even without hacking their oxygen system.
by Levgre
Thu Oct 09, 2014 5:28 pm
Forum: Discussion
Topic: Track your W/L on your best ship on hard difficulty
Replies: 6
Views: 3871

Re: Track your W/L on your best ship on hard difficulty

That's why I said "ships" not "ship" :P I agree that Crystal B is almost surely the single best ship. Beyond that I don't think anything can be ranked nearly as conclusively.
by Levgre
Thu Oct 09, 2014 7:21 am
Forum: Discussion
Topic: Track your W/L on your best ship on hard difficulty
Replies: 6
Views: 3871

Re: Track your W/L on your best ship on hard difficulty

Well, 10/10 so far with Zoltan A. It got easier as I went along, and fine tuned my store visits and early scrap hoarding. The biggest loss condition with Zoltan A is not getting enough offense up, so gotta frequent stores since you can't rely on lucky drops. I'll keep playing some, but can pretty mu...
by Levgre
Sun Oct 05, 2014 10:40 pm
Forum: Discussion
Topic: Track your W/L on your best ship on hard difficulty
Replies: 6
Views: 3871

Re: Track your W/L on your best ship on hard difficulty

In this thread track your record on your ship you win the most with, OTHER than Crystal B which I think is undoubtedly the best and OP. All the rest have significant pros and cons (if anyone thinks this is wrong, I'd be glad to hear). Actually I think the best should go to the Shrike (Lanius B) as ...
by Levgre
Sun Oct 05, 2014 8:31 pm
Forum: Discussion
Topic: Track your W/L on your best ship on hard difficulty
Replies: 6
Views: 3871

Track your W/L on your best ship on hard difficulty

There's no consensus on what the best FTL ships are (for Hard, at least). And there probably never will be. But data can be the least subjective measure. In this thread track your record on your ship you win the most with, OTHER than Crystal B which I think is undoubtedly the best and OP. All the re...
by Levgre
Tue Sep 16, 2014 8:15 am
Forum: Discussion
Topic: Missiles in the games
Replies: 5
Views: 3209

Re: Missiles in the games

I agree, although there are lots of awfully imbalanced weapons. In my mod I'm making them much better, lower cooldowns, higher breach + fire, plus missiles only cost 2 scrap in the shop. But their damage is staying the same or a bit lower, so the AI doesn't benefit as much. Plus I make it easier for...
by Levgre
Mon Sep 15, 2014 11:28 pm
Forum: Mod Development
Topic: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
Replies: 1269
Views: 408201

Re: Questions here: an inquiry thread! [Updated Sep 15th, 20

Thanks, another question. I tried to set mantis ships to invasion AI. I assume one thing this does is it makes crew abandon their systems to board instead, and that was good. However the problem I found is the AI ship teleports immediately, even if it doesn't have the room filled with crew. The AI w...
by Levgre
Mon Sep 15, 2014 11:15 pm
Forum: Mod Development
Topic: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
Replies: 1269
Views: 408201

Re: Questions here: an inquiry thread! [Updated Sep 15th, 20

Is there any way to mod the number of crew members in pirate ships? I haven't found any section of code where you tweak them.
by Levgre
Sat Sep 13, 2014 10:46 am
Forum: Mod Development
Topic: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
Replies: 1269
Views: 408201

Re: Questions here: an inquiry thread!

I've had some success modding autoblueprint.xml, although I've got snagged. When I try to give auto ships only 3 bombs and a missile to choose from, they end up with no weapons. I tried upping the max power, that wasn't it. Do they need some sort of laser/etc. to pick from? When i trimmed it to 2 la...
by Levgre
Sat Sep 13, 2014 9:58 am
Forum: Discussion
Topic: Mod Theorycrafting: How to make enemy ships distinct
Replies: 1
Views: 2031

Mod Theorycrafting: How to make enemy ships distinct

So there are lots of enemy ship types in this game. Auto AI ships, Mantis/Rock/Engi/Zoltan/Pirate so on. But how could you make the experience of fighting these more unique? I'm thinking about Auto Ships to start, they are somewhat them simple in that they don't have crew, or even shields, sometimes...