Search found 14 matches

by MedicRules41
Sat May 24, 2014 9:54 am
Forum: Mod Development
Topic: [Tool] Superluminal 2.2.1 - FTL Ship Editor
Replies: 670
Views: 485332

Re: [Tool] Superluminal2 beta 6a

School just got out today, I played some FTL, and then realized a beta for my favorite game-modding tool to date has been released. This officially qualifies as the best day ever. EDIT: Did I do a bad? I created a ship, patched it using SMM, launched FTL, it showed up in the hangar, I clicked START...
by MedicRules41
Sat May 24, 2014 7:07 am
Forum: Mod Development
Topic: [Tool] Superluminal 2.2.1 - FTL Ship Editor
Replies: 670
Views: 485332

Re: [Tool] Superluminal2 beta 6a

School just got out today, I played some FTL, and then realized a beta for my favorite game-modding tool to date has been released. This officially qualifies as the best day ever. EDIT: Did I do a bad? I created a ship, patched it using SMM, launched FTL, it showed up in the hangar, I clicked START,...
by MedicRules41
Sun Apr 27, 2014 8:04 pm
Forum: Working Mods
Topic: [MOD] BYOS v1.00 - Build your own Ship - Now With CE support
Replies: 8
Views: 12301

Re: [MOD] BYOS v1.00 - Build your own Ship - Now With CE sup

This is fascinating. I've wanted to build my own thing, but Superluminal isn't up yet, but this is the next best thing. Brilliant idea, wonderfully executed. This one's a big keeper. One thing: I can't seem to find the Vulcan Autolaser in the weapon list. Note that this may be me just being blind. O...
by MedicRules41
Sun Apr 06, 2014 5:26 pm
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6621
Views: 4751847

Re: FTL Captain's Edition 1.201 / CE Infinite 1.201 for AE

Yup. Delete buckup files: resources.dat.bak and data.dat.bak in the buckup folder of slipstream mod manager. You have still the old ones from the time before the update. Still crashes for me, am I just missing something? I deleted data.dat.bak and resources.dat.bak, but Slipstream created new ones,...
by MedicRules41
Sun Apr 06, 2014 12:45 am
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6621
Views: 4751847

Re: FTL Captain's Edition 1.201 / CE Infinite 1.201 for AE

Yup. Delete buckup files: resources.dat.bak and data.dat.bak in the buckup folder of slipstream mod manager. You have still the old ones from the time before the update. Still crashes for me, am I just missing something? I deleted data.dat.bak and resources.dat.bak, but Slipstream created new ones,...
by MedicRules41
Thu Mar 13, 2014 11:53 pm
Forum: Working Mods
Topic: Stupid Question...how do I actually install the mods?
Replies: 7
Views: 4423

Re: Stupid Question...how do I actually install the mods?

Excellent! Always feels nice to help (or at least try, I'm not gud@mods yet either really) other people.
by MedicRules41
Thu Mar 13, 2014 3:58 am
Forum: Working Mods
Topic: Stupid Question...how do I actually install the mods?
Replies: 7
Views: 4423

Re: Stupid Question...how do I actually install the mods?

Totally worth it though! And, as Sten said, don't forget the sM Polish Kit. And by the by, is Slipstream working well? Are the mods you listed all working?
by MedicRules41
Wed Mar 12, 2014 3:41 am
Forum: Working Mods
Topic: Stupid Question...how do I actually install the mods?
Replies: 7
Views: 4423

Re: Stupid Question...how do I actually install the mods?

On an aside, as another mod, I would seriously recommend FTL Captain's Edition, found here: http://www.ftlgame.com/forum/viewtopic.php?f=11&t=15663
by MedicRules41
Wed Mar 12, 2014 3:38 am
Forum: Working Mods
Topic: Stupid Question...how do I actually install the mods?
Replies: 7
Views: 4423

Re: Stupid Question...how do I actually install the mods?

Installing mods is really pretty easy. All you need is this "Slipstream" thing you keep hearing about. It's a mod manager, so it takes all the mods you want to install, and (not completely sure on exactly how it works) compiles them into new data.dat and resource.dat files (without it, FTL...
by MedicRules41
Mon Mar 10, 2014 10:38 pm
Forum: Mod Development
Topic: [Tool] FTL Ship Editor: Superluminal [NOT UPDATED TO AE]
Replies: 775
Views: 461874

Re: [Tool] FTL Ship Editor: Superluminal - version 13-12-22

Once more, (now that I'm a little more fluent with its features) I have to say that this is my favorite gaming utility for any game I've played, far over MagicLauncher, DayZCommander, or anything else. Wonderful, wonderful job. I love the concept of creating my own ships, from bare-bones ones to one...