Search found 8 matches

by That Guy
Fri Apr 04, 2014 11:32 am
Forum: Working Mods
Topic: Master Mod List
Replies: 269
Views: 973522

Re: Master Mod List

I would just like to bring up a point with the mods: THEY DO NOT WORK FOR AE (at least for Steam players). IF YOU USE THESE MODS AS OF NOW YOU WILL NEED TO UNINSTALL THEN RE-INSTALL FTL.

Thank you for listening.
by That Guy
Sun Jan 12, 2014 12:07 pm
Forum: Working Mods
Topic: [SHIPS][WIP] The Civilian Package
Replies: 6
Views: 24778

Re: [SHIPS][WIP] The Civilian Package

Hey!
Nice ships but I have one request... change the Engi general's name to:

001100010 01101001 01101110 01100001 01110010 01111001 00100000 01000110 01010100 01010111

No reason, but you might just want to check what that comes out as on a binary translator... ;)
by That Guy
Sun Jan 12, 2014 11:38 am
Forum: Working Mods
Topic: [SHIP] Red Tide
Replies: 7
Views: 11463

Re: [SHIP] Red Tide

oilfire30 wrote:what ship does this replace?


Yeah you haven't mentioned that anywhere

I assume it'd be Crystal B considering colour scheme and the actual ship itself
by That Guy
Sat Jan 11, 2014 4:09 pm
Forum: Mod Development
Topic: [TC][WIP] FTL:Incursion
Replies: 155
Views: 125391

Re: [TC][WIP] FTL:Incursion

I loaded up this page thinking, "this mod has been staring me in the face for a long time on the master mod list, why not try it out?" *page loads* *sees ship* *mouth drops open and self freezes for 30 seconds, imagining what god could have decided to start this mod*. Kieve this has the po...
by That Guy
Fri Jan 10, 2014 8:28 pm
Forum: Working Mods
Topic: [Conversion Mod]Bulki Fleet
Replies: 6
Views: 15202

Re: Bulki Fleet

What do these ships replace? I imagine it'd be something like Kestrel A and Stealth A but I dunno
by That Guy
Fri Jan 10, 2014 8:25 pm
Forum: Working Mods
Topic: [MOD][GMM] Pirates! V2.0
Replies: 58
Views: 160910

Re: [MOD][GMM] Pirates! V1.0

blaeron wrote:
Oh yes, RichText said he made 1.0 x 10^-500 dollars per click. Punch that into a calculator.


Yeah, I did that, saw the answer then spent 30 seconds trying to control my laughter. Well played both of you :D
by That Guy
Fri Jan 10, 2014 5:48 pm
Forum: Working Mods
Topic: Aurora-class Battleship
Replies: 2
Views: 11054

Re: Aurora-class Battleship

The Engine room graphic seems to have bugged out. I would take a screenshot but I haven't been able to figure out how that works in FTL... (if possible, please remind me). *EDIT*: I found the shield ship graphic to do the same -> I downloaded from the first dropbox link and I'm not sure if it is lik...
by That Guy
Wed Jan 08, 2014 5:06 pm
Forum: Working Mods
Topic: [SHIP] [AE] [BETA] The Asteroid - BETA 2.0 FOR AE
Replies: 28
Views: 51397

Re: [SHIP] The Asteroid

I love the idea, and the ship looks pretty nice, so I'll give it a shot! Hmmmm. I generally shy away from missiles but in this case I think you have a great point. Limit the number of missiles you start with too and you can force the player to use the boarding strategy with missiles as a backup. Ba...