I would just like to bring up a point with the mods: THEY DO NOT WORK FOR AE (at least for Steam players). IF YOU USE THESE MODS AS OF NOW YOU WILL NEED TO UNINSTALL THEN RE-INSTALL FTL.
Thank you for listening.
Search found 8 matches
- Fri Apr 04, 2014 11:32 am
- Forum: Working Mods
- Topic: Master Mod List
- Replies: 269
- Views: 973522
- Sun Jan 12, 2014 12:07 pm
- Forum: Working Mods
- Topic: [SHIPS][WIP] The Civilian Package
- Replies: 6
- Views: 24778
Re: [SHIPS][WIP] The Civilian Package
Hey!
Nice ships but I have one request... change the Engi general's name to:
001100010 01101001 01101110 01100001 01110010 01111001 00100000 01000110 01010100 01010111
No reason, but you might just want to check what that comes out as on a binary translator...
Nice ships but I have one request... change the Engi general's name to:
001100010 01101001 01101110 01100001 01110010 01111001 00100000 01000110 01010100 01010111
No reason, but you might just want to check what that comes out as on a binary translator...

- Sun Jan 12, 2014 11:38 am
- Forum: Working Mods
- Topic: [SHIP] Red Tide
- Replies: 7
- Views: 11463
Re: [SHIP] Red Tide
oilfire30 wrote:what ship does this replace?
Yeah you haven't mentioned that anywhere
I assume it'd be Crystal B considering colour scheme and the actual ship itself
- Sat Jan 11, 2014 4:09 pm
- Forum: Mod Development
- Topic: [TC][WIP] FTL:Incursion
- Replies: 155
- Views: 125391
Re: [TC][WIP] FTL:Incursion
I loaded up this page thinking, "this mod has been staring me in the face for a long time on the master mod list, why not try it out?" *page loads* *sees ship* *mouth drops open and self freezes for 30 seconds, imagining what god could have decided to start this mod*. Kieve this has the po...
- Fri Jan 10, 2014 8:28 pm
- Forum: Working Mods
- Topic: [Conversion Mod]Bulki Fleet
- Replies: 6
- Views: 15202
Re: Bulki Fleet
What do these ships replace? I imagine it'd be something like Kestrel A and Stealth A but I dunno
- Fri Jan 10, 2014 8:25 pm
- Forum: Working Mods
- Topic: [MOD][GMM] Pirates! V2.0
- Replies: 58
- Views: 160910
Re: [MOD][GMM] Pirates! V1.0
blaeron wrote:
Oh yes, RichText said he made 1.0 x 10^-500 dollars per click. Punch that into a calculator.
Yeah, I did that, saw the answer then spent 30 seconds trying to control my laughter. Well played both of you

- Fri Jan 10, 2014 5:48 pm
- Forum: Working Mods
- Topic: Aurora-class Battleship
- Replies: 2
- Views: 11054
Re: Aurora-class Battleship
The Engine room graphic seems to have bugged out. I would take a screenshot but I haven't been able to figure out how that works in FTL... (if possible, please remind me). *EDIT*: I found the shield ship graphic to do the same -> I downloaded from the first dropbox link and I'm not sure if it is lik...
- Wed Jan 08, 2014 5:06 pm
- Forum: Working Mods
- Topic: [SHIP] [AE] [BETA] The Asteroid - BETA 2.0 FOR AE
- Replies: 28
- Views: 51397
Re: [SHIP] The Asteroid
I love the idea, and the ship looks pretty nice, so I'll give it a shot! Hmmmm. I generally shy away from missiles but in this case I think you have a great point. Limit the number of missiles you start with too and you can force the player to use the boarding strategy with missiles as a backup. Ba...