Search found 41 matches

by Lemmonade
Tue Dec 09, 2014 6:19 am
Forum: Working Mods
Topic: [SHIP] Peregrine Cruiser
Replies: 34
Views: 35146

Re: [SHIP] Peregrine Cruiser

Kieve wrote::shock: Damn that is sexy. And the use of the "Doors" system as a cargo bay is brilliant.
Matt, Justin, if you guys are seeing this - Kestral Type C for FTL:AE. Do it.


looks like they did ;)
by Lemmonade
Fri Apr 11, 2014 6:25 am
Forum: Working Mods
Topic: [SHIP] Letze Reise Mercenary Cruiser
Replies: 37
Views: 21370

Re: [SHIP] Letze Reise Mercenary Cruiser

ScubaSteve3465 wrote:Im back :lol: Any chance for an AE update? I would <3 you forever!


I might have too, in due time. I'm gunna unlock these new ships first
by Lemmonade
Mon Feb 17, 2014 1:32 am
Forum: Working Mods
Topic: [SHIP] The Administrator
Replies: 15
Views: 21231

Re: [SHIP] The Administrator

Ora_unit_SR388 wrote:That door room.....

Man, you do pretty good system rooms.


Thanks, I find that's were I can make mods look distinct
by Lemmonade
Sun Feb 16, 2014 8:18 pm
Forum: Working Mods
Topic: [SHIP] The Kraken
Replies: 17
Views: 17688

Re: [SHIP] The Kraken

Very good ship mod in every aspect, Lemmonade. One of the best I've played so far. Thanks for making it and thanks for not making it OP! One very, very minor bug though: if the defense drone happens to be passing by the ship's stern in its orbital path it won't shoot incoming missiles at all thus c...
by Lemmonade
Mon Feb 03, 2014 4:36 pm
Forum: Working Mods
Topic: [SHIP] The Kraken
Replies: 17
Views: 17688

Re: [SHIP] The Kraken

CorrosionX wrote:
R4V3-0N wrote:put it in the 'mods' folder in the superluminal mod managers folder and then patch it in game with it.

I put the files in but when I run modman they don't appear


You'll need to unlock the slug type b cruiser for this mod
by Lemmonade
Wed Jan 15, 2014 3:48 pm
Forum: Working Mods
Topic: [SHIP] The Derelict
Replies: 25
Views: 25200

Re: [SHIP] The Derelict

Knightmarez wrote:This should be rotated and then given AI crew men who believe they are the old crew, and then teh whole package made into a boss you can fight inside of the industrial sector.


Nice idea, sounds perfect to me
by Lemmonade
Sun Jan 05, 2014 2:40 am
Forum: Working Mods
Topic: [SHIP] The Derelict
Replies: 25
Views: 25200

Re: [SHIP] The Derelict

I just had what might have been my most enjoyable game of FTL ever in this ship. Pretty much the entire game was spent on the very edge of failure, but despite having to leave many sectors early and bail on several battles, we were able to pull through to the end. Thanks for making the ship that le...
by Lemmonade
Wed Jan 01, 2014 7:57 am
Forum: Working Mods
Topic: [SHIP] Peregrine Cruiser
Replies: 34
Views: 35146

Re: [SHIP] Peregrine Cruiser

OP, please teach me how you do these brilliant ship bash-ups and recolours. I can't do it for the life of me. :< Instead of photoshop i bought a pixel edittor called pixelmator that I use. It's quite efficient for slicing vanilla content together and recolouring it. Everything else is done in super...
by Lemmonade
Fri Dec 27, 2013 3:52 am
Forum: Working Mods
Topic: [SHIP] The Kraken
Replies: 17
Views: 17688

Re: [SHIP] The Kraken

This ship was very nice, and I did especially like the cloak image. It provided one of the most interesting playthroughs I've ever done, in which after sector 4 I basically ran on a pair of swarm missile drones from CE. I did win, and your ships are as always very cool. I have no idea how you churn...
by Lemmonade
Thu Dec 26, 2013 12:13 pm
Forum: Working Mods
Topic: [SHIP] Peregrine Cruiser
Replies: 34
Views: 35146

Re: [SHIP] Peregrine Cruiser

This ship looks amazing, and it's probably my favourite modded ship. SLIGHTLY underpowered, (because finding a better weapon is pure luck), but it is beautiful, it is not frankenstein'd together like most of the ship mods, and it has the FTL retro-ish art style. Keep doing what you're doing. Becaus...