Search found 794 matches
- Wed Feb 17, 2021 2:47 pm
- Forum: Mod Development
- Topic: Custom Artillery Not Firing
- Replies: 3
- Views: 72
Re: Custom Artillery Not Firing
The weapon charges up, then does not fire. The game doesn't crash or anything, the artillery weapon just sits at full-charge. Not much information here, but it sounds like you are trying to use a missile? I've never tried it myself, but I think that behavior is how I recall it being described. Arti...
- Fri Nov 27, 2020 4:21 pm
- Forum: Mod Development
- Topic: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
- Replies: 1284
- Views: 677648
Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
Greetings! I'm making a ship with several non-standard room sizes ( 1x1 ) and am having issues with manning glows. They do not appear. Elsewhere in these forums there was a solution to add " room_ " in the XMLs, but I do not understand the suggestion. Can someone give me instructions as t...
- Fri Sep 18, 2020 2:29 pm
- Forum: Working Mods
- Topic: [MOD] FTL: Extended vAE.1.1
- Replies: 8
- Views: 53947
Re: [MOD] FTL: Extended vAE.1.1
hey, this is super old but im playing with this mod (as well as the lanius invasion and disable fleet addons for it) and i just got an event that was cut from the game (the one mentioning wisps of light coming towards your ship). was this intended? the boarders just spawned as humans. It appears I ...
- Sat Aug 22, 2020 8:12 am
- Forum: Working Mods
- Topic: [OVERHAUL - USES HYPERSPACE] FTL: MULTIVERSE Version 4.8 [Boo + Hotfix]
- Replies: 253
- Views: 162991
Re: [OVERHAUL - USES HYPERSPACE] FTL: MULTIVERSE Version 3.5.3 [The Shell Update; Part 3]
Also, the fire beam seems to only penetrate 2 shields, even though the weapon description says it can penetrate 3. That is an issue with how beams can partially pierce shields based on damage. Glaive does 3 damage and can pierce 2 shields for reduced damage. This damage-based piercing is not in the...
- Tue Aug 18, 2020 7:10 am
- Forum: Working Mods
- Topic: [Ship] Catastrophe vAE.1.1
- Replies: 3
- Views: 7406
Re: [Ship] Catastrophe vAE.1.1
Ship has been updated. Artillery is too slow early game, making the gameplay feel too much like vanilla FTL, so I buffed the ship and gave it custom weapons. You now have your very own single-shot choatic energy laser so you don't have to wait for the artillery to experience it. I made some other vi...
- Tue Aug 04, 2020 3:30 pm
- Forum: Mod Development
- Topic: Custom death messages: can I have more than one?
- Replies: 2
- Views: 2792
Re: Custom death messages: can I have more than one?
Do you mean the game over text in text_misc.xml? <text name="gameover_crew">All crewmembers have died. Your ship will continue to drift for eternity. Or until looters destroy it.</text> <text name="gameover_blowup">One last explosion marks your fate as your ship is torn apart.</t...
- Mon Jul 20, 2020 8:01 am
- Forum: Working Mods
- Topic: [Ship] Delirium Duo vAE.1.1
- Replies: 9
- Views: 12240
Re: [Ship] Delirium Duo vAE.1.1
Updated to AE.1.1 Almost six years later and I've decided to update this plain and colorful ship. I've improved the starting conditions so you don't have to pay extra for a weak reactor upgrade anymore. The combat drone has been replaced with one of my custom Chaotic Energy drones. It moves slower,...
- Fri Jun 12, 2020 1:25 am
- Forum: Mod Development
- Topic: KK's Detailed Modding Tutorial
- Replies: 18
- Views: 22894
Re: KK's Detailed Modding Tutorial
Hello, I'm not really new to modding but FTL is quite tricky. I don't make mods but rather adjust existing ones for myself i.e. numbers, sprites. So I ran into a problem with sprites and I dont quite know what I did wrong or if I didn't do something all together. The sprites I'm talking about are f...
- Mon Jun 08, 2020 3:57 am
- Forum: Mod Development
- Topic: Slipstream Mod Manager v1.9.1 (2018-01-07)
- Replies: 766
- Views: 1512484
Re: Slipstream Mod Manager v1.9.1 (2018-01-07)
I'm attempting to change the default names of generated characters in the game. *link removed* is my modfile. I'm not seeing any change - the default names are still being generated. What am I doing wrong? Thank you! You just zipped your .xml file. You need to put your .xml file into a folder calle...
- Fri Apr 10, 2020 4:04 pm
- Forum: Working Mods
- Topic: [10-in-1 Ship Pack] Holy Crap! vAE.1.1 + 3 bonus artillery-based weapon ships
- Replies: 18
- Views: 27621
Re: [10-in-1 Ship Pack] Holy Crap! vAE.1.1 + 3 bonus artillery-based weapon ships
A new weapon is floating in space, and it isn't alone. What is scarier than a Burst Laser II? Double Burst Laser II! I wasn't quite sure how to make an effective artillery out of the BL2, so I doubled it instead; more shots instead of faster cooldown. For some unknown reason, I made custom starting ...