Search found 33 matches

by Delphi
Fri Jul 25, 2014 7:16 pm
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6620
Views: 4273950

Re: FTL Captain's Edition 1.23/Inf 1.23/EL 1.23

Hello Sleeper. Thanks for the updates for your awesome mod :) I have been reading some posts about the idea to have artillery count as faction identifier (great idea by the guy who came up with it). The downsides are, that there is no way to guarantee that you will get artillery, and also the implem...
by Delphi
Thu Apr 17, 2014 2:09 pm
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6620
Views: 4273950

Re: FTL Captain's Edition 1.205b/Inf 1.205/EL 0.95

Regarding the Zoltan shields: The best outcome would be, if they would function like the pre AE shields, and you would only be able to bypass them with light weapons, if you have a Zoltan shield bypass unit. But I guess, since there is no way to let augments interact with anything directly, that thi...
by Delphi
Sat Apr 05, 2014 9:52 am
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6620
Views: 4273950

Re: FTL Captain's Edition 1.2 / CE Infinite 1.2 (AE Compatib

Hi Sleeper, the new version is really great as always. Thanks for your work! 3 Things I noticed so far: There seems to be a problem with the effector 2 weapon (easy to test with engi B Layout). The sound effect of the hacking just never stops once used for the first time only restarting helps. The e...
by Delphi
Mon Feb 24, 2014 8:34 am
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6620
Views: 4273950

Re: FTL Captain's Edition 1.102b [New Release: CE Infinite]

Hi Sleeper, the new CE infinite release is really great, and your idea with weapon prefixes also sounds very good. I just had an idea for a new weapon while playing yesterday evening. Would it be possible to create a beam weapon (like the fire beam), that does no hull or crew damage, but spawns crys...
by Delphi
Wed Feb 19, 2014 4:01 pm
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6620
Views: 4273950

Re: FTL Captain's Edition 1.102b

Yeah, I also just found a certain Event, that rewards 1000 Scrap :D Am I glad that I bought that mantis in the last sector... But to be honest, it was a walk in the park after getting a god damn weapon pre igniter of all things in sector 1, for a special Zoltan surrender option... It was a great ide...
by Delphi
Tue Feb 18, 2014 12:42 pm
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6620
Views: 4273950

Re: FTL Captain's Edition 1.102

Hello Sleeper, I just had another idea regarding expanding the social events. I just started a run with the crystal cruiser, and on my first beacon a got a rockman. On the next beacon I socialized with a Crystal crewman, and it asked the question, if the rockmen would worship him. I know this is jus...
by Delphi
Mon Feb 17, 2014 5:39 pm
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6620
Views: 4273950

Re: FTL Captain's Edition 1.102

First of all: Keep in mind that the faction event options are only one way that set ships apart. Their respective engineering options also can proved unique play styles. This already features in the crystal ship. The crystal ships are already very powerful. Giving them another perk alongside their ...
by Delphi
Mon Feb 17, 2014 2:23 pm
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6620
Views: 4273950

Re: FTL Captain's Edition 1.1

Hi Sleeper. Sorry for this wall of text, but I had some ideas after reading that you might implement an AI Avatar blue option for AI Ship encounters(great idea btw.). This got me thinking, and I think I have some ideas to flesh out the race disctinctions a bit more. So, what do we currently have?: T...
by Delphi
Sun Feb 16, 2014 8:47 pm
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6620
Views: 4273950

Re: FTL Captain's Edition 1.1

Just to confirm that this isn´t a big coincidence: Is there anyone else for whom the targeting jammer is non functional, even if the event outcomes state, that it disables an enemy weapon? I had this happen dozens of times. Can anyone cross check this with the slug A ship?
by Delphi
Fri Feb 14, 2014 2:31 pm
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6620
Views: 4273950

Re: FTL Captain's Edition 1.1

Nah. Nanoclouds are the most dangerous zones of CE, and they should stay like that. If anything, the most effective thing against AI ships (read: NOT auto-ships) are boarding drones. Yeah, you might be right about this. It was more of a "think what´s possible" approach on my side. Of cour...