Search found 36 matches

by Starfire
Thu Feb 20, 2014 9:09 pm
Forum: Working Mods
Topic: [SHIPS] S.P.A.Z. Player ships - New Big Brother Ship!
Replies: 9
Views: 9479

Re: [SHIPS] S.P.A.Z. Player ships - New Big Brother Ship!

spudcosmic wrote:The artillery beam got me thinking too, what if I made the two mother ships, with their titan beams as artillery beams... I like that idea too.


:o ....... TITAN BEAM???? you crazy! a mass driver would be cool though.
by Starfire
Thu Feb 20, 2014 2:49 am
Forum: Working Mods
Topic: [SHIPS] S.P.A.Z. Player ships - New Big Brother Ship!
Replies: 9
Views: 9479

Re: [SHIPS] S.P.A.Z. Player ships - New Big Brother Ship!

In my mind the Gull is waaaay to like the rebal rigger, so either the pounder or the helix.(btw im at that stage as well im SPAZ, cloked helix's are sooo fun!)
by Starfire
Wed Feb 19, 2014 10:33 pm
Forum: Working Mods
Topic: [SHIPS] S.P.A.Z. Player ships - New Big Brother Ship!
Replies: 9
Views: 9479

Re: [SHIPS] S.P.A.Z. Player ships - New Big Brother Ship!

First of all ty for introducing me to SPAZ (Great game). Second you can modify the amount of max power a system can support, so it can work!(although massively OP) Third Include a mass bomb launcher ship (custom weapon that takes long to reload but has like massive damage, maybe ion damage for ion b...
by Starfire
Mon Feb 03, 2014 8:51 pm
Forum: Mod Development
Topic: [IDEA] Shield Projection "Weapon"
Replies: 14
Views: 7976

Re: [IDEA] Shield Projection "Weapon"

This is quite interesting. I could of sworn that projectiles use size to find their collision, maybe not though. we could test this by getting an enemy ship with a def drone and see where they target the Shield Projectile.
by Starfire
Mon Feb 03, 2014 1:47 pm
Forum: Mod Development
Topic: cool idea for a ship
Replies: 6
Views: 3990

Re: cool idea for a ship

Wait, i always thought that any ship with only 2 weps always messed up the UI cus you can't fit the autofire symbol with the weapon word with a length of only 2 weps!
by Starfire
Mon Feb 03, 2014 1:32 pm
Forum: Mod Development
Topic: [IDEA] Shield Projection "Weapon"
Replies: 14
Views: 7976

Re: Shield Weapon Idea

Sleeper Service wrote:This also depends on how collision detection works. Does the game really calculate how big the projectile is?

I believe so, isn't this why breach/ Hermes missiles ALWAYS get shot down? Anyways I'm on my phone and can't mess with ftl right now, ill try to later this day.
by Starfire
Sun Feb 02, 2014 9:53 pm
Forum: Mod Development
Topic: [IDEA] Shield Projection "Weapon"
Replies: 14
Views: 7976

[IDEA] Shield Projection "Weapon"

I was thinking about how weapon projectiles work today, and what if there was a projectile big enough to surround the ship? Would all enemy weps hit it and be blocked? lets say we make the weapon mount in the centre of the ship, with the speed of the weapon close to Zero. this would make a unmoving ...
by Starfire
Sun Oct 27, 2013 4:34 pm
Forum: Working Mods
Topic: [SHIP] Federation Destroyer Version 0.1
Replies: 17
Views: 20702

Re: [SHIP] Federation Destroyer Version 0.1

You know that makes sense, ill change the name right now.
by Starfire
Wed Oct 16, 2013 1:03 pm
Forum: Mod Development
Topic: Ship won't spawn with weapon
Replies: 5
Views: 3639

Re: Ship won't spawn with weapon

You might of just messed up TEST_BOMB code can you show us that?
by Starfire
Wed Oct 16, 2013 1:00 pm
Forum: Working Mods
Topic: [SHIP] Federation Light Artillery A & B (Updated!)
Replies: 21
Views: 24134

Re: [SHIP] Federation Light Artillery A & B

I've played through this mod (with crew, without seems a bit too hard) and I feel like something has to be done about the rebels trying to escape. With only drones and a beam that you can't aim, you really can't stop them from escaping (unless the RNG wants to help you :lol: ) and you do nothing but...