Search found 42 matches

by ArmedKevin117
Mon Oct 06, 2014 3:29 pm
Forum: Working Mods
Topic: [WIP] Halo 4 : Broadsword ship
Replies: 9
Views: 27911

Re: [WIP] Halo 4 : Broadsword ship

Were you aware that the current version of Superluminal is functional for AE?
by ArmedKevin117
Thu Sep 04, 2014 4:34 am
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6620
Views: 4206248

Re: FTL Captain's Edition 1.245/Inf 1.245/EL 1.245

Hey, This is more of a question about slipstream i think, but anyway. Just booted up FTL again after some months and wanted to install CE and endless mode. I downloaded the new versions and patch the mods in via slipstream and everything seems fine, but when I boot up FTL its just the vanilla game....
by ArmedKevin117
Wed Sep 03, 2014 11:55 pm
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6620
Views: 4206248

Re: FTL Captain's Edition 1.245/Inf 1.245/EL 1.245

Hey, This is more of a question about slipstream i think, but anyway. Just booted up FTL again after some months and wanted to install CE and endless mode. I downloaded the new versions and patch the mods in via slipstream and everything seems fine, but when I boot up FTL its just the vanilla game....
by ArmedKevin117
Wed Sep 03, 2014 7:42 pm
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6620
Views: 4206248

Re: FTL Captain's Edition 1.245/Inf 1.245/EL 1.245

Lanius crewmen. It would free up an augment slot from having an alternative to the Repair Kit, or maybe stack with it for even better repairs. And it totally makes sense with how they're portrayed; they can walk out onto the hull no problem, and they can melt/reshape metal however it's needed. When...
by ArmedKevin117
Wed Sep 03, 2014 4:45 pm
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6620
Views: 4206248

Re: FTL Captain's Edition 1.245/Inf 1.245/EL 1.245

So, here's a thought that may have been mentioned before... Why not give the Lanius an "empty beacon" event where they can take some scrap outside the ship and use it to repair the hull? That's an interesting thought, but Lanius are usually about damaging your hull... :? Lanius crewmen. I...
by ArmedKevin117
Wed Sep 03, 2014 4:20 pm
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6620
Views: 4206248

Re: FTL Captain's Edition 1.245/Inf 1.245/EL 1.245

So, here's a thought that may have been mentioned before...
Why not give the Lanius an "empty beacon" event where they can take some scrap outside the ship and use it to repair the hull?
by ArmedKevin117
Thu Apr 10, 2014 2:39 pm
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6620
Views: 4206248

Re: FTL Captain's Edition 1.203/Inf 1.203/EL 0.91 (beta)

Just putting this out there, it would be nice if there were an event that gives you a repair arm. For example, it could be a twist on the one where there's a rebel scout harassing a repair station. Instead of a scout, it's a cruiser, and the station chief says something along the lines of "we n...
by ArmedKevin117
Sat Jan 25, 2014 12:09 am
Forum: Working Mods
Topic: Updated! [SHIP] The Swiftwolf (Adds New weapon!)
Replies: 6
Views: 8060

Re: [SHIP - WEAPON] The Swiftwolf

The offset isn't too hard to fix. If you're using Superluminal, the edit tab has a "calculate optimal offset" button that'll center it right away. Three shields is probably a bit too much pierce, too. Even the best vanilla lasers can only pierce one layer, so two is probably pushing it too...
by ArmedKevin117
Sat Jan 25, 2014 12:06 am
Forum: Working Mods
Topic: [SHIP] The Shortwing
Replies: 7
Views: 9269

Re: [SHIP] The Shortwing

Did a round with it. Didn't get very far, though, because the game decided I wasn't allowed to get new weapons.
by ArmedKevin117
Fri Jan 24, 2014 8:05 pm
Forum: Working Mods
Topic: Updated! [SHIP] The Swiftwolf (Adds New weapon!)
Replies: 6
Views: 8060

Re: [SHIP - WEAPON] The Swiftwolf

I like the look of that hull! Consider adding layout pictures to the post. As for the gun, might I suggest that it only fire once (I mean really, if you're shooting a black hole, you need to control that process very closely), have a high breach chance, and if you still want it to be really strong, ...