Search found 1472 matches

by kartoFlane
Fri Jan 10, 2020 7:31 pm
Forum: Mod Development
Topic: [Tool] ITB Mod Loader - v2.4.0
Replies: 15
Views: 23106

Re: [Tool] ITB Mod Loader - v2.4.0

Hey, I very much do still frequent this forum... Or rather, visit when I get a reply notification :) Unfortunately, there have been no developments on the Mac front. I don't really see how python relates to the mod loader, seeing as the game itself is written in C++, and scripting is done in lua, bu...
by kartoFlane
Thu Jan 02, 2020 12:41 am
Forum: Working Mods
Topic: [UI] Friendly Fire Warning - v1.7
Replies: 5
Views: 6471

Re: [UI] Friendly Fire Warning - v1.7

So for some reason I had a new version of this mod sitting on my hard drive that I somehow forgot to release. It includes a fix for the undo-abuse bug, so it's fairly significant... Also some convenience features to play nice with other mods, like marking a weapon as ignorable for purposes of friend...
by kartoFlane
Wed Aug 21, 2019 3:41 pm
Forum: Mod Development
Topic: [Tool] ITB Mod Loader - v2.4.0
Replies: 15
Views: 23106

Re: [Tool] ITB Mod Loader - v2.4.0

2.4.0 - includes a couple bug fixes and several new features, most notably a way to force the game to save, as well as helper functions added durectly on the Pawn userdata object (in particular, IsArmor() function) and modsInitialized hook, which allows for some additional operations that need to be...
by kartoFlane
Sat Jul 27, 2019 10:52 pm
Forum: Mod Development
Topic: Prototype Lua mod loader
Replies: 42
Views: 39120

Re: Prototype Lua mod loader

Wait, where are you putting the mods? Mods you want to install go in ITB/mods directory. ITB/resources/mods is used to store resources (images etc.) used by the mod loader. If you put mods there, they're not going to be detected. You can easily check if a mod has been detected by going to Mod Conten...
by kartoFlane
Sat Jul 27, 2019 10:31 am
Forum: Mod Development
Topic: Prototype Lua mod loader
Replies: 42
Views: 39120

Re: Prototype Lua mod loader

I see, I wasn't completely sure, that's why I asked. Also, in your screencap, the ui and squads folders are located in ITB/mods , but should be in ITB/resources/mods , though I don't think this should cause problems with loading of mods. Anyhow, copy the contents of error.txt located in the base gam...
by kartoFlane
Fri Jul 26, 2019 5:30 pm
Forum: Mod Development
Topic: Prototype Lua mod loader
Replies: 42
Views: 39120

Re: Prototype Lua mod loader

If you've downloaded the mod loader linked in the first post in this thread, then it has long since been discontinued. Here's the one that's currently in use by the community: viewtopic.php?f=26&t=33119
by kartoFlane
Sun May 26, 2019 10:47 pm
Forum: Working Mods
Topic: [Mission] kartoFlane's Mission Pack v0.7
Replies: 15
Views: 20413

Re: [Mission] kartoFlane's Mission Pack v0.7

Facelift update: added new sprites and icons, courtesy of tosx
by kartoFlane
Sun May 26, 2019 2:26 pm
Forum: Mod Development
Topic: [Tool] ITB Mod Loader - v2.4.0
Replies: 15
Views: 23106

Re: [Tool] ITB Mod Loader - v2.3.5

2.3.5 - mostly bug fixes, some minor additions.
by kartoFlane
Sun May 12, 2019 1:25 pm
Forum: Working Mods
Topic: [Mission] kartoFlane's Mission Pack v0.7
Replies: 15
Views: 20413

Re: [Mission] kartoFlane's Mission Pack v0.6.1

Fixed a crash when Wildfire appeared on Meridia from Into the Wild mod.
by kartoFlane
Sat May 11, 2019 12:15 pm
Forum: Mod Development
Topic: [Tool] ITB Mod Loader - v2.4.0
Replies: 15
Views: 23106

Re: [Tool] ITB Mod Loader - v2.3.4

Added a quick release to fix two issues reported by several people.