Search found 7 matches

by balmung60
Fri Apr 20, 2018 6:38 am
Forum: Working Mods
Topic: [WEAPONS PACK] GO BALLISTIC! version 1.3 "OFF THE RAILS!"
Replies: 72
Views: 98609

Re: [WEAPONS PACK] GO BALLISTIC! version 1.2 "GAUSS WHAT?!"

First off, great mod, I love the kinetic weapons. In my most recent game, I scored a machine gun array early on and it is brutal once the enemy's shields are down. And while they're up, it is a peerless weapons skill trainer. Though of perhaps more note, I also managed to buy a "Drone Gauss&quo...
by balmung60
Fri Apr 11, 2014 2:59 am
Forum: Mod Development
Topic: [Request] Disable rebel fleet
Replies: 3
Views: 3759

Re: [Request] Disable rebel fleet

You could use a start event to delay the rebel fleet by something like 150 jumps. With that much delay, it shouldn't ever catch up to you unless you REALLY dawdle. Idea of what the code might look like: <!-- Rebels delayed nearly forever--> <event name="START_GAME"> <text>The data you carr...
by balmung60
Thu Apr 10, 2014 8:27 am
Forum: Discussion
Topic: Ranking the C ships
Replies: 22
Views: 27667

Re: Ranking the C ships

I brought up the other Stealths because Stealth B is often considered the worst B ship, and the C is even worse. For the Mantis C, I mostly brought it up because it kinda bugs me that it doesn't really do anything new. All of the other C ships are better differentiated from their A and B counterpart...
by balmung60
Thu Apr 10, 2014 7:25 am
Forum: Discussion
Topic: Ranking the C ships
Replies: 22
Views: 27667

Re: Ranking the C ships

The Fed C is weird, true, but I think you undervalue the Flak Artillery. While it seems like a step back from the Artillery Beam, it actually worked pretty well for me, especially after I got a normal weapon, which it synergizes better with due to kocking out shields. And it worked fine as a boardin...
by balmung60
Thu Apr 10, 2014 5:25 am
Forum: Discussion
Topic: Advanced Edition: First impressions thread
Replies: 130
Views: 71958

Re: Advanced Edition: First impressions thread

Cloning Bay is in general inferior to Medbay, at least for veteran players. I think it could use more health per jump. Suiciding to get back to full heatlh can be necessary to avoid an unlucky clone bay hit + crew death, a risk which largely offsets the benefits of the cloning bay. Drawing enemy bo...
by balmung60
Thu Apr 10, 2014 5:16 am
Forum: Discussion
Topic: Reactor Suggestion
Replies: 12
Views: 6623

Re: Reactor Suggestion

I dunno, I thought that I needed more power at first, but 25 is surprisingly adequate, especially with a Zoltan or two. Of course, that doesn't mean that that I wouldn't like to be able to go up to 30, especially on the Fed Cruiser so that I can more readily feed the power-hungry Artillery Beam and ...
by balmung60
Sat Jan 12, 2013 12:13 pm
Forum: Mod Development
Topic: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)
Replies: 1169
Views: 1021140

Re: Grognak's Mod Manager v1.5 (Updated Dec 19 2012!)

I'm on Linux and though I can run GMM, I can't seem to apply the patches. I press the button to patch the files and nothing happens and no mods are patched in.

EDIT: Nevermind. Now that I actually say something about it, it seems to work fine.