Search found 21 matches

by MrHoody
Thu Jun 11, 2020 12:24 pm
Forum: Working Mods
Topic: [OVERHAUL - USES HYPERSPACE] FTL: MULTIVERSE Version 2.12 [The Hyperspace Update 2]
Replies: 46
Views: 20391

Re: [OVERHAUL - USES HYPERSPACE] FTL: MULTIVERSE Version 2.6 [The Hyperspace Update]

Hi, I'm really enjoying this mod and how frequent the updates are :) at the moment 2.6 isn't working for me. It crashes when I click start to try and start a game. I have updated hyperspace to 0.3 and tested it with 2.5.4 and that works fine. Pic of ship selection scree below: https://i.ibb.co/qRgYC...
by MrHoody
Tue May 12, 2020 2:01 pm
Forum: Working Mods
Topic: [HARD-CODED] FTL: Hyperspace
Replies: 57
Views: 27373

Re: [HARD-CODED] FTL: Hyperspace

Hey everyone, I was wondering if the downgrader program supports the GOG version of the game as I receive this error message when I try to revert back to 1.6.9: "This patch is not intended for this ROM.". I don't see why this wouldn't work as intended but if someone had any insight that wo...
by MrHoody
Tue May 12, 2020 1:26 pm
Forum: Working Mods
Topic: [OVERHAUL - USES HYPERSPACE] FTL: MULTIVERSE Version 2.12 [The Hyperspace Update 2]
Replies: 46
Views: 20391

Re: [OVERHAUL] FTL: MULTIVERSE Version 1.8 [The Ancient Update]

Hey there, I have got the mod working but I just wanted to check if the ship selection screen is working properly, since there are many empty slots (unlike in the post on the first page). https://i.ibb.co/V3g1rdx/1.jpg EDIT: I think the problem is to do with the patch version, let me check on hypers...
by MrHoody
Tue May 12, 2020 4:31 am
Forum: Working Mods
Topic: [OVERHAUL - USES HYPERSPACE] FTL: MULTIVERSE Version 2.12 [The Hyperspace Update 2]
Replies: 46
Views: 20391

Re: [OVERHAUL] FTL: MULTIVERSE Version 1.8 [The Ancient Update]

M bad, I think i figured out what the issue was
by MrHoody
Tue May 12, 2020 4:25 am
Forum: Working Mods
Topic: [OVERHAUL - USES HYPERSPACE] FTL: MULTIVERSE Version 2.12 [The Hyperspace Update 2]
Replies: 46
Views: 20391

Re: [OVERHAUL] FTL: MULTIVERSE Version 1.8 [The Ancient Update]

Hey there, I have also received the same java.nio.charset.UnmappableCharacterException: Input length = 1 error, but I do believe the problem is with multiverse, not hyperspace as you described. When I validated the multiverse files I got this: " > data/blueprints.xml.append ~ Characters that ca...
by MrHoody
Wed Jun 25, 2014 11:31 am
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6620
Views: 4173033

Re: FTL Captain's Edition 1.227/Inf 1.225/EL 1.225b

Hey Sleeper, I'm playing CE Infinite on 1.5.4 and I realised that buying artillery in the stores seems to NEVER work. Are there any mods outside of CE I need to install?
by MrHoody
Fri Dec 27, 2013 2:11 pm
Forum: Working Mods
Topic: [SHIP] The Kraken
Replies: 17
Views: 19280

Re: [SHIP] The Kraken

Awesome ship, great job! Although may I make a suggestion to switch out the reverse ion field for the slug repair gel? Would be nice since it it looks and plays like a slug ship!
by MrHoody
Thu Dec 19, 2013 7:13 am
Forum: Mod Development
Topic: Slipstream Mod Manager v1.9.1 (2018-01-07)
Replies: 752
Views: 1307548

Re: Slipstream Mod Manager v1.4 (2013-09-20)

Hello everybody! SMM completely stops working after the first instance, perhaps someone could help me out? It installs mods fine the very first time I use it, however the next time I start FTL all mods are uninstalled and I can't even try to re-install the mods.
by MrHoody
Mon Jan 21, 2013 12:43 pm
Forum: Working Mods
Topic: [SHIP] The Scarab
Replies: 29
Views: 63821

Re: [SHIP] The Scarab

Word of warning: This ship renders all cloak systems on player-controlled ships unusable and unrepairable!
by MrHoody
Mon Jan 21, 2013 9:25 am
Forum: Working Mods
Topic: [MOD] Ghost Ships and New Items
Replies: 30
Views: 68232

Re: [MOD] Ghost Ships and New Items

That ion beam is...deceptively strong :o