Search found 7 matches

by TurtleLuigi
Sun Mar 31, 2013 6:08 am
Forum: Discussion
Topic: Kestrel made in Minecraft (working systems)
Replies: 19
Views: 16594

Re: Kestrel made in Minecraft (working systems)

I just remade my kestral using 1.5 it's better and completed. I'll make something on it later.
by TurtleLuigi
Tue Mar 12, 2013 11:02 pm
Forum: Discussion
Topic: Kestrel made in Minecraft (working systems)
Replies: 19
Views: 16594

Re: Kestrel made in Minecraft (working systems)

I've Tried to do this. It sucked BAD....
by TurtleLuigi
Sat Dec 15, 2012 2:46 am
Forum: Mod Development
Topic: [WIP][Constantly Upadating Thread]Rebel Perspective Mod
Replies: 2
Views: 2547

Re: [MOD][WIP][Needs Help]Rebel Mod

I would guess that it's because your file is "blueprints.xml.append" but it's a straight copy-paste of the original blueprints.xml. You can do one of two things: 1. Remove everything from blueprints.xml.append except beam_9 and stealth_b (i.e. everything that you didn't modify). 2. Rename...
by TurtleLuigi
Fri Dec 14, 2012 8:47 pm
Forum: Mod Development
Topic: [WIP][Constantly Upadating Thread]Rebel Perspective Mod
Replies: 2
Views: 2547

[WIP][Constantly Upadating Thread]Rebel Perspective Mod

Hey I'm in the middle of make a game changer mod (examples: Fotf, FTL Infinite Space, Sonata Maybe?) I only have two ships ready, and everytime I use them however the game, so to see if someone could help me I made a mini mod which adds a new beam (known as BEAM_9 or Tranquility Beam or Tran. Beam) ...
by TurtleLuigi
Sun Dec 09, 2012 7:24 am
Forum: Mod Development
Topic: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)
Replies: 1169
Views: 1050350

Re: Grognak's Mod Manager v1.4.1 (Updated Nov 9 2012!)

I was going to test out my new mod I made and when I loaded it the cmd box came up with the error

Unpack requires a string of augments &-

At least I think that's what it says it cuts off at the &.
If someone can please help me.
by TurtleLuigi
Sat Dec 01, 2012 11:01 pm
Forum: Mod Development
Topic: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open source!
Replies: 459
Views: 383925

Re: [TOOL]FTLEdit: FTL Ship editor [v0.88] (Please test!)

If the cmd windows that pop up disappear instantly, it should atleast take a few seconds, something probably went wrong (Let me know if this happens) I don't know if this problem has been answered, And I'm a derp at finding the post(probably is :roll: ). But I'm yeah having this issue. I've been se...
by TurtleLuigi
Wed Nov 28, 2012 3:28 am
Forum: Mod Development
Topic: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open source!
Replies: 459
Views: 383925

Re: [TOOL]FTLEdit: FTL Ship editor [v0.88] (Please test!)

If the cmd windows that pop up disappear instantly, it should atleast take a few seconds, something probably went wrong (Let me know if this happens) I don't know if this problem has been answered, And I'm a derp at finding the post(probably is :roll: ). But I'm yeah having this issue. I've been se...